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Form Explorer for Alias Settings

Generates a mesh object of a car using AI. Use text prompts to describe various characteristics of the car's exterior form as a starting point for your design ideas.

Form Explorer control window with controls for Prompt, Seed, Mesh Density and more.


Prompt

Prompt

A description of the type and shape of the car you want to generate. All prompts need to be in English language.

Example of a descriptive prompt
Powerful roadster, streamlined shape, battery-electric, from 2030

You can use brackets to add additional weight to a keyword or keyphrase. For example, (roadster) will make the AI focus more on the roadster body type of the car. You can use multiple brackets to increase the weight: ((roadster)) or add a colon and a number to specify the weight: (roadster:1.5)

For guidance on how to write effective prompts, see Best Practices.

Form Explorer control window and two generated meshes – one generated before and one after adding additional weight on roadster.

Before and after adding weight to the roadster keyword.

Suggest Prompt

Generates a random prompt for you to use. This can be a good starting point for exploration and to get a feeling for how prompts should look.

Form Explorer control window with suggest prompt button highlighted and a generated mesh.

Use Prompt From Selection

Picks up the Prompt value that has been used to generate the currently selected mesh. The picked up value populates the Control window, allowing you to re-use it for the next generation.

The button is disabled when no mesh is selected, or when the selected mesh does not have Form Explorer metadata attached to it.

Form Explorer control window with use prompt from selection button highlighted and a generated mesh. The Information Window shows the prompt as metadata.


Variation

Seed and Lock Seed

A seed is a number used as a starting point for the generation process. Varying the seed leads to varying results, while reusing the same seed allows you to recreate similar results.

This option is off by default. When off, Form Explorer generates using a new random seed each time, leading to varying forms.

When Lock Seed is turned on, this field is enabled and shows the most recently used seed by default. When on, you can edit or replace the seed, such as by pasting in a seed used for a previous generation that you liked. The seed is shown and stays the same for each generation until you turn it off.

Form Explorer control window with seed field and lock seed checkbox highlighted and two generated meshes.

Same prompt generated with two different seeds.

Use Seed From Selection

Picks up the Seed number that has been used to generate the currently selected mesh. The picked up number populates Seed in the Control window, allowing you to re-use it for the next generation.

The button is disabled when no mesh is selected, or when the selected mesh does not have Form Explorer metadata attached to it.

Form Explorer control window with 'Use Seed From Selection' button highlighted. In the viewport there are two generated meshes representing similar yet slightly different cars. The Information Window shows the seed number as metadata.


Settings

Show Segmentation

When turned on, the group containing segmentation curves generated alongside the mesh are visible initially. If turned off, the group is hidden.

The segmentation curves can be useful for manual retopology. By default they are hidden, so they do not obstruct the view on the generated mesh.

Form Explorer control window with show segmentation checkbox selected and curves in front of a mesh.

Reduce Mesh Density

When turned on, the mesh gets simplified by reducing the number of polygons while preserving its overall shape and appearance. Mesh reduction takes some additional time for processing.

Use the Mesh Reduction slider control to specify the amount of mesh reduction applied to the output mesh. The higher the value, the more the mesh is reduced.

You can use this option to reduce the mesh density and size of the resulting file. Note that increasing this value potentially results in loss of detail in the mesh.

Reducing the mesh density can be useful for optimizing the mesh for performance or for preparing it for further processing, such as retopology or export to other applications.

Form Explorer control window with 'Reduce Mesh Density' checkbox and 'Mesh Reduction' slider control highlighted. There are two meshes in the viewport, both representing the same car, one has a high mesh density and one has a reduced mesh density.

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