• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. 日本語
Bifrost
    • Bifrost Release Notes
    • Working in the Bifrost Graph Editor
      • Working in the Bifrost Graph Editor
      • Build and modify graphs
      • Install compounds and graphs
      • Simulate dynamic effects
      • Create instances of geometric objects
      • Apply materials
      • Bake textures to file
      • Machine Learning
      • Run the Bifrost command-line tool
      • Bifrost Node Reference
        • Core
        • Diagnostic
        • File
        • Geometry
          • Common
          • Converters
          • Instances
          • Mesh
            • compute_mesh_surface_area
            • construct_mesh
            • face_group_to_points
            • faces_to_points
            • filter_meshes
            • find_face_orientations
            • find_mesh_islands
            • get_mesh_UVs
            • get_mesh_structure
            • points_to_faces
            • sample_mesh_UVs
            • set_mesh_UVs
            • smooth_mesh
            • soften_harden_edges
            • sqrt3_subdivide_mesh
            • triangulate_mesh
            • update_face_centers
            • update_face_normals
            • update_face_tangent
            • update_face_vertex_normals
            • update_mesh_adjacency
            • update_mesh_normals
            • update_point_neighbors
            • validate_mesh
          • Points
          • Properties
          • Query
          • Skeleton
          • Strands
          • Tags
          • Topology
          • Volume
        • MachineLearning
        • Modeling
        • Rendering
        • Rigging
        • Simulation
        • USD
        • Wedging
      • Troubleshooting Bifrost graphs
    • Working with Bifrost Graphs in Maya
    • Bifrost Rigging
    • Flow Wedging
    • Bifrost Scripting Documentation
    • Bifrost Developer Help
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Mesh

    Pages in this section
    • compute_mesh_surface_area
    • construct_mesh
    • face_group_to_points
    • faces_to_points
    • filter_meshes
    • find_face_orientations
    • find_mesh_islands
    • get_mesh_UVs
    • get_mesh_structure
    • points_to_faces
    • sample_mesh_UVs
    • set_mesh_UVs
    • smooth_mesh
    • soften_harden_edges
    • sqrt3_subdivide_mesh
    • triangulate_mesh
    • update_face_centers
    • update_face_normals
    • update_face_tangent
    • update_face_vertex_normals
    • update_mesh_adjacency
    • update_mesh_normals
    • update_point_neighbors
    • validate_mesh
    Parent page: Geometry

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved