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boolean_meshes

Perform a boolean operation on the input meshes. This node can be used to carve out one mesh from another, combine multiple meshes to form a single mesh, or to determine where the input meshes overlap in space.

The input meshes should be free of self-intersections. They do not need to be closed meshes. For example, a plane can be used as the second input in a subtraction operation to perform a plane cut of the first mesh.

Inputs

meshes

The meshes to boolean together.

operation

The boolean operation to perform.

  • Subtraction: The result mesh is the first mesh, with the part that overlaps the second mesh removed.
  • Intersection: The result mesh is the parts of the input meshes that overlap in space.
  • Union: The result mesh is fusion of the input meshes into a single mesh. If the meshes do not overlap in space, the result is the same as merge_geometry. If they do overlap, the faces of each mesh that are inside the other mesh are removed, and the result is a single watertight mesh.

properties

The properties to transfer to the out_mesh.

fix_self_intersections

Check the input meshes for self-intersections and fix them if needed. If the inputs are known to not have any self-intersections (for example if the default primitives are used as inputs) this check can be skipped to improve performance.

Outputs

out_mesh

The result of performing the boolean operation on the input meshes.

success

True if the boolean operation succeeded, false otherwise.

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