assign_material
Assigns a material to a geometric object.
Note that Bifrost does not perform any rendering itself. This node simply sets properties on geometric objects that then become available to be read and used by compatible renderers, such Arnold or the hardware shading in a viewport.
Materials assigned in a Bifrost graph can be overridden by materials assigned to the output bif objects in the host scene.
Inputs
geometry
A geometric object.
set_surface
Enable to overwrite the existing surface material.
surface_material
Connect a material to use for surface color.
set_displacement
Enable to overwrite the existing displacement material.
displacement_material
Connect a material to use for displacement.
set_volume
Enable to overwrite the existing volume material.
volume_material
Connect a material to use for volume.
Outputs
out_geometry
The modified object.