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assign_material

Assigns a material to a geometric object.

Note that Bifrost does not perform any rendering itself. This node simply sets properties on geometric objects that then become available to be read and used by compatible renderers, such Arnold or the hardware shading in a viewport.

Materials assigned in a Bifrost graph can be overridden by materials assigned to the output bif objects in the host scene.

Inputs

geometry

A geometric object.

set_surface

Enable to overwrite the existing surface material.

surface_material

Connect a material to use for surface color.

set_displacement

Enable to overwrite the existing displacement material.

displacement_material

Connect a material to use for displacement.

set_volume

Enable to overwrite the existing volume material.

volume_material

Connect a material to use for volume.

Outputs

out_geometry

The modified object.

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