template_module
A template rigging module to be used to create your own. Users are expected to make this compound editable and implement their module's setup compute and animation solve in the dedicated user_setup and user_animation sub-compounds.
Inputs
inputs
The inputs struct of this module, containing all input setup and input animation data to drive this module. After you have defined the default pins, expose this port to the host application by connecting it to the graph's input node (going upward through any parent compounds as necessary).
setup.pins: An array of pins. Pins are helpers transforms acting as guides, usually used to define the rest transformation of controls and joints. Default pins for this port can be set in the Parameter Editor.setup.custom: An object containing any custom data setup data to be used within theuser_setup.animation.control_operator_matrices: An array of operator matrices to drive the control transforms. Operators are automatically applied to transforms before theuser_animationsolver.animation.joint_operator_matrices: An array of operator matrices to drive the joint transforms. Operators are automatically applied to transforms before theuser_animationsolver.animation.attribute_data: Arrays of data for the control attributes. Attributes generated by this module are created on the host application's controls from theoutputs. Their values are connected back to theinputsin order to be used within theuser_animationsolver.animation.custom: An object containing any custom data setup data to be used within theuser_animationsolver.
parents
The outputs of parent modules, if any. Parents are primarily used to define parent controls and parent joints, under which the controls and joints generated by this module will be parented.
General
The parameters shared by all rigging modules.
name
Defines the name of this module. This is primarily used to identify this module, but can also be used as a prefix for control and joint names. The name is also automatically added as the first tag in the tag list of all entities produced by this module.
state
The state of this module's control and joint transforms.
Animation: Sets the transforms to their full animation states. Transforms are affected by movement from parent modules, by their operators, and animation solver.Rest (Relative): Sets the transforms to their relative rest states. Transforms are affected by movement from parent modules, but not by their operators, nor by the animation solver.Rest (Absolute): Sets the transforms to their absolute rest states. Transforms are neither affected by movement from parent modules, their operators, nor by the animation solver.
Diagnostics
Displays this module's resulting pins, controls, joints and transforms upon enabling the terminal diagnostic flag.
display_pins
If enabled, displays the pins as red points.
display_controls
If enabled, displays the control shapes as either strands or meshes, depending on the specified control shapes.
display_joints
If enabled, displays the joints as a mix of points and strands.
display_transforms
If enabled, displays the transforms of the enabled diagnostic entities. For example, if display_pins is enabled but not display_controls and display_joints, only the transforms of the pins will be displayed.
axes_shape
The type of geometry shader to apply on the resulting transform axes.
Wire: Displays the strands as thin lines.Ribbon: Displays the strands as strips, with a width relative to the scales of the transforms, and theaxes_scale,arrowhead_size_ratio, andstem_width_ratiovalues.Tube: Displays the strands as thick tubes, with a radius relative to the scales of the transforms, and theaxes_scale,arrowhead_size_ratio, andstem_width_ratiovalues.
axes_scale
A multiplier to increase or decrease the scale of the transform axes to display.
Evaluation
profile_evaluation
If enabled, profiles this module, as well as the individual setup and animation computation. The result of the profiling can be seen in the host application's profiler.
edit_mode
Controls whether the module operates in an "editing" or "performance-optimized" mode by managing the evaluation of both the user_setup and the lookup computations of find_* nodes in the user_animation. This should always be enabled while editing the inside of this module or while tweaking parameters that directly affect the setup. Once editing is complete, it is highly recommended to disable this mode to maximize performance.
When enabled, The
user_setupof this module will be evaluated every time the graph evaluates, ensuring that changes to the module's setup are applied immediately. The lookup computation of thefind_*nodes within theuser_animationarea will be forced to update every time the graph evaluates.When disabled, The result of the setup will be cached and only updated if the
inputssetup data is dirty or if any parent module's setup is dirty. The result of the lookup will also be cached and reused to retrieve the target data, optimizing performance by avoiding unnecessary re-evaluations. It will only be updated if this module's setup becomes dirty. Note that you can still force the lookup computation of individualfind_*nodes by enabling theirforce_lookup_evaluationparameters.
Outputs
outputs
The outputs struct of this module, containing all the data generated by this module. This is expected to be exposed to the host application.
