simulate_aero
The simulate_aero compound contains the core solver for aero and combustion simulations.
To use:
- Connect an
aero_solver_settingsnode to thesettingsinput. Optionally, connect additional nodes such asaero_combustion_settings,aero_adaptivity_settings,aero_uvw_settings, andaero_refinement_settingsto theadditional_settingsport of theaero_solver_settingsnode. - Connect source, collider, and influence nodes to the corresponding inputs of
simulate_aero.
Inputs
sources
An array of objects output from the source_air and source_fuel nodes that define where and what to emit into the grid.
colliders
An array of the collider objects corresponding to solid objects that the smoke will flow around and get pushed around by.
influences
An array of influence fields that define forces and artistic controls.
settings
Should be connected to the output object from an aero_solver_settings node and constitute the basic Aero and combustion settings.
volume_material
A material to apply to the voxel volume created by the aero simulation.
Outputs
aero_volume
The voxel volume of smoke and combustion properties.
solver_inputs
An amalgamation of the sources, colliders, and other settings. This can be connected into the solver_inputs port of a post_refine_aero node to further enhance the results of the simulation.
