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simulate_aero

The simulate_aero compound contains the core solver for aero and combustion simulations.

To use:

  • Connect an aero_solver_settings node to the settings input. Optionally, connect additional nodes such as aero_combustion_settings, aero_adaptivity_settings, aero_uvw_settings, and aero_refinement_settings to the additional_settings port of the aero_solver_settings node.
  • Connect source, collider, and influence nodes to the corresponding inputs of simulate_aero.

Inputs

sources

An array of objects output from the source_air and source_fuel nodes that define where and what to emit into the grid.

colliders

An array of the collider objects corresponding to solid objects that the smoke will flow around and get pushed around by.

influences

An array of influence fields that define forces and artistic controls.

settings

Should be connected to the output object from an aero_solver_settings node and constitute the basic Aero and combustion settings.

volume_material

A material to apply to the voxel volume created by the aero simulation.

Outputs

aero_volume

The voxel volume of smoke and combustion properties.

solver_inputs

An amalgamation of the sources, colliders, and other settings. This can be connected into the solver_inputs port of a post_refine_aero node to further enhance the results of the simulation.

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