memory_cache
Caches an animated object or array of object to memory for faster playback once the cache is filled. This is intended to be used in the graph after a simulation, file read, or any other heavy operation to speed up its playback. The cache can be cleared by using "Reset Feedback State" in the Bifrost "Edit" menu.
Inputs
objects
The object(s) coming into the compound to be cached.
Frame Range
active_frame_range
If active_frame_range is enabled, the compound only caches inside of the specified frame range.
start_frame
Start of active frame range.
last_frame
End of active frame range.
invert_frame_range
If this is enabled, then the compound switches to only caching outside of the specified frame range.
Reset Mechanism
only_in_order
If this is checked, it ensures the cached frames are sequential, making sure it's valid for a simulation.
Outputs
out_objects
The cached objects.
first_object
The cached first object in the objects
array