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simulate_liquid

The simulate_liquid compound contains the core solver for liquid.

To use:

  • Connect a liquid_solver_settings node to the settings input.

  • Connect source, collider, and influence nodes to the corresponding inputs of simulate_liquid.

Inputs

sources

An array of objects output from the source_liquid nodes that define where and what to emit into the grid.

colliders

An array of the collider objects corresponding to solid objects that the liquid will flow around and get pushed around by.

influences

An array of influence fields that define forces and artistic controls.

settings

Should be connected to the output object from an liquid_solver_settings node and constitute the liquid settings.

Outputs

liquid

The voxel volume of liquid properties.

points

Liquid points as a point cloud.

solver_inputs

An amalgamation of the sources, colliders, and other settings.

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