simulate_liquid
The simulate_liquid
compound contains the core solver for liquid.
To use:
Connect a
liquid_solver_settings
node to thesettings
input.Connect source, collider, and influence nodes to the corresponding inputs of
simulate_liquid
.
Inputs
sources
An array of objects output from the source_liquid
nodes that define where and what to emit into the grid.
colliders
An array of the collider
objects corresponding to solid objects that the liquid will flow around and get pushed around by.
influences
An array of influence fields that define forces and artistic controls.
settings
Should be connected to the output object from an liquid_solver_settings
node and constitute the liquid settings.
Outputs
liquid
The voxel volume of liquid properties.
points
Liquid points as a point cloud.
solver_inputs
An amalgamation of the sources, colliders, and other settings.