- Bifrost Release Notes
- Working in the Bifrost Graph Editor
- Working in the Bifrost Graph Editor
- Build and modify graphs
- Install compounds and graphs
- Simulate dynamic effects
- Create instances of geometric objects
- Apply materials
- Bake textures to file
- Machine Learning
- Run the Bifrost command-line tool
- Bifrost Node Reference
- Core
- Diagnostic
- File
- Geometry
- MachineLearning
- Modeling
- Rendering
- Rigging
- Simulation
- USD
- Attribute
- add_attribute_connection
- block_attribute
- clear_attribute
- clear_attribute_connections
- create_prim_attribute
- create_primvar
- define_usd_attribute
- define_usd_display_color
- define_usd_transform
- get_prim_attribute
- get_prim_attribute_connections
- get_prim_attribute_data
- get_prim_attribute_type
- get_usd_attribute_value
- remove_attribute_connection
- set_prim_attribute
- get_attribute_metadata
- set_attribute_metadata
- Collection
- Layer
- PointInstancer
- Prim
- Shading
- Stage
- VariantSet
- Attribute
- Wedging
- Troubleshooting Bifrost graphs
- Working with Bifrost Graphs in Maya
- Bifrost Rigging
- Flow Wedging
- Bifrost Scripting Documentation
- Bifrost Developer Help
