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Enhancing Scenes Using 3ds Max Interactive

Use 3ds Max Interactive to enhance your Live scenes by animating assets and textures, creating or editing materials, importing new furniture, baking lights, and more.

The LVSC files used by Live are full 3ds Max Interactive projects that have been compressed (zipped). This commonality allows you to work with your scene in both Live and 3ds Max Interactive, as long as you are using the correct software versions.
Note: To ensure compatability between Live and 3ds Max Interactive, you must use the same release version; Live 2.0 and 3ds Max Interactive 2.0 for example.

You can use 3ds Max Interactive to enhance or edit your scene in the same manner as any game engine project. You can edit and create new materials to serve a specific purpose, such as water. Layouts can be edited by altering the FBX files generated by the Live Service. Light baking your scene can drastically improve the visual quality and performance of your scene. You can also take advantage of the 3ds Max Interactive shading environment by editing the post effects (SSAO, bloom, motion blur, depth of field, etc.).

Cameras in 3ds Max Interactive are converted to Views in Live. You can add, delete or modify cameras in 3ds Max Interactive. Modifications include setting the name, position, starting orientation, and field of view.

In 3ds Max Interactive, all metadata is stored in JSON format. This enables you to access and edit unseen information such as the username of the person who processed the dataset, or the scene's header.

Restrictions

There are several restrictions you need to be aware of when you are working on a Live scene in 3ds Max Interactive:
  • Live uses its own skydome and sun/direct light settings; changes made in 3ds Max Interactive to the skydome, diffuse ambient light, and the sunlight intensity and color are not supported. If you use light baking in 3ds Max Interactive, do not bake the sunlight.
  • Modifying a room's configuration, and adding or modifying assets in the project often causes improper collisions with the character controller. To fix this problem, use the Navigation window to regenerate the scene's Navmesh.
  • Editing a unit (.fbx file) in 3ds Max may cause all BIM information to be lost.
  • VR Flow nodes are project specific. The ones available in the HTC Vive and Oculus Templates won't work in a Live project but can be adjusted manually.

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