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MotionMaker Editor

This is where most of the work in MotionMaker can be done, and while there are extra features and controls in the Attribute Editor, you should be able to accomplish most of your tasks in the MotionMaker Editor and viewport.

Interface Overview

MotionMaker Editor UI

  • The Import menu: Access pre-rigged proxy characters (biped and canine available).
  • The View menu: Standard timeline controls plus MotionMaker-specific tools such as List All Characters and Pin All Characters.
  • The Key menu: Access to some of the keyframe creation and editing commands.
  • The Help menu: Documentation and resources.

Panel Toolbar

Note:

For more information about these tools, consult the MotionMaker Attribute Editor to learn how they function.

Feature Description Icons
Action Style Controls Arrange styles in priority order Action Style Controls
View Controls Standard time-based editor navigation tools View Controls
Path Controller Settings Manage Path Follow modes Path Controller Settings
Generator Controls Auto Speed Ramp and Foot Slide Reduction Generator Controls
Generate Motion Button Press this button to create your character's motion Generate Motion Button
Editor Launchers Quick access to Graph Editor, Dope Sheet, and Time Editor Editor Launchers

Workspace Panels

  • Outliner: Displays imported proxy characters and their associated nodes.

    MotionMaker Editor Window - Outliner

  • Editor View: A timeline-based interface for motion generation, editing, and control.

    MotionMaker Editor Window - Editor View

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