The following options are available when you select Mesh Display > Color Material Channel.
Selecting CPV Modulate on a Layered Texture disconnects CPV components from the color channels on the assigned material. As a result, this setting, as well as the Mesh Display > Material Blend Setting are ignored.
- None
-
None of the material properties of the shader(s) assigned to the object are used. In this case lighting is also disabled.
- Ambient
-
The ambient material channel of the assigned shader(s) is overridden by the vertex color.
- Ambient+Diffuse
-
The ambient and diffuse material channels of the assigned shader(s) are overridden by the vertex color.
- Diffuse
-
The diffuse material channel of the assigned shader(s) is overridden by the vertex color. This is the default setting.
- Specular
-
The specular material channel of the assigned shader(s) is overridden by the vertex color.
- Emission
-
The emission material channel of the assigned shader(s) is overridden by the vertex color.