For Maya software renderer only.
To increase or decrease the mask value for an object
- In the
Matte Opacity section of an object’s material
Attribute Editor, set
Matte OpacityMode to
Opacity Gain and adjust the
Matte Opacity value.
During rendering, Maya first generates the mask channel, then multiplies the mask values for the object by the Matte Opacity value. For example, if Matte Opacity is 1, the mask values for the object remains unchanged; if Matte Opacity is 0.5, the mask values for the object are half their original values.
To set the mask value for an object to a constant value
- In the
Matte Opacity section of an object’s material
Attribute Editor, set
Matte OpacityMode to
Solid Matte and adjust the
Matte Opacity value.
If the object is transparent, any objects behind it appear in the mask channel.
During rendering, Maya first generates the mask channel, then sets the mask values for the object to the Matte Opacity value. For example, if Matte Opacity is 1, the mask values for the object are 1; if Matte Opacity is 0.5, the mask values for the object are 0.5.
To set the mask value for an object to zero
- In the
Matte Opacity section of an object’s materials
Attribute Editor, set Matte Opacity Mode to
Black Hole.
During rendering, Maya first generates the mask channel, then sets the mask values for the object to 0. If the object is transparent, any objects behind it will not appear in the mask channel.