Link Maya to specific or multiple instances of Unreal
By default, Maya will link to a single instance of Unreal running on the same device. However, if you are on a local area network where multiple devices are being used, you can link to specific instances of Unreal using a Unicast Endpoint and Static Endpoint to act as each end of the bridge.
To set up these network endpoints, you will first need the IPv4 address of the device running Maya and the device running Unreal.
- To find your IPv4 address:
- On Windows: Open a command prompt and run an ipconfig command.
- on Linux: Use the command ifconfig -a.
Once you have your IPv4 values, you can then proceed to set up the link depending on the two scenarios outlined below:
In Maya, open the Unreal Live Link Editor and open the Settings window.
In Unreal, open the Project Settings and go to the UDP Messaging section.
Enter the IPv4 value into Maya and Unreal based on the following scenarios:
- If you want Maya to keep track the various instances of Unreal that it should connect to:
- Input the target IPv4 into Unreal's Unicast Endpoint field.
- Add that same value to the list of Maya's Static Endpoints.
- Repeat this for each device running Unreal.
- If you want each instance of Unreal to keep track of the instance of Maya it should connect to:
- Input the IPv4 value into Maya's Unicast Endpoint field.
- Add the same value to Unreal's Multicast Endpoint field.
- Repeat step 2 for each instance of Unreal.
- If you want Maya to keep track the various instances of Unreal that it should connect to: