Share
 
 

Render and Light nParticles

After previewing your nParticle simulation in Viewport 2.0, you can render it using Maya Software, or other 3rd party renderers. Some nParticle objects, such as Thick Clouds and Water type nParticles, are automatically assigned a shading network for rendering.

To control shader attributes on a per-particle basis, or use the rgbPP and opacityPP attributes in software rendering, create an Particle Sampler Info node.

Important notes about rendering nParticles with the Maya Software render

  • To render nParticles with motion blur, consult the documentation provided by your preferred 3rd party renderer. Maya Software rendered particles do not support motion blur.
  • If your scene contains Blobby Surface, Cloud, or Tube render types, you can render with the Maya Software renderer or a 3rd party renderer that supports this functionality. See Maya Software renderer.
  • The Maya Software render supports raytraced shadows on Blobby Surface, Cloud, or Tube render types.

Was this information helpful?