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    Light and shadow in the real world

    In the real world, when light shines on a surface, the parts of the surface facing toward the light source appear illuminated, and the parts of the surface facing away from the light source appear dark. If one object is located between a second object and the light source, the first object casts a shadow onto the second object.

    Related topics

    • Direct light sources
    • Indirect (global) vs. direct illumination
    • Model glass or metal with the Standard Surface shader
    Parent topic: Basics of Lighting

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