These options appear in the Mesh section of the Paint Effects Brush Settingswindow, and the Attribute Editor for any brush node.
A simple ramp-based environment may be used in conjunction with the MeshBrush Type. This can be used to create looks such as chrome, water, glass, and shiny paint.

- Branch Reflectivity
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The amount the environment is reflected on base tubes, including the stroke when tubes are turned off.
- Leaf Reflectivity
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The amount of environment reflection on leaves.
- Flower Reflectivity
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The amount of environment reflection on flowers.
- Environment
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The ramp represents the reflected color of a spherical placement: the left side of the ramp is the color at the bottom of the spherical reflection and the right side of the ramp is the color at the top of it.
- Reflection Rolloff
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Represents the reflectivity with changing view angle (facing ratio).