4.0.3 - Arnold for Maya
Release Date
20 Apr 2020
This version uses the Arnold 6.0.3.0 core.
DOWNLOADS
www.arnoldrenderer.com/arnold/download/
MtoA 4.0.3 is a feature release, that is binary compatible with 4.0.* versions. It includes the following improvements :
Enhancements
USD Export : Added the ability to export the Arnold scene data as USD format, either from the File > Export All / Selected menu or the Arnold > Scene Export menu
Bifrost render large files : You can now render Bifrost scenes that contain geometry larger than 4GB
Overriding alembic instances with operators : A new parameter use_instance_cache enabled by default has been added to the aiStandin](topicid=arnold_for_maya_shapes_am_Stand_ins_html) node to control the internal cache that shares instances between alembic nodes. This parameter can be disabled when using operators to override the procedural contents while make_instance is enabled.
aiStandIn optimizations : The contents of the aiStandin](topicid=arnold_for_maya_shapes_am_Stand_ins_html) is now cached to make it faster to load large assets, and only need to query the contents a single time. The contents are now only loaded when the tree is expanded by the user.
Batch Render Dialog : there is now a basic dialog that is displayed when clicking the option box next to "Batch Render" in the Render menu.
Support for custom orthographic camera : Developers can now expose their custom orthographic camera on the camera attribute editor by adding the metadata orthographic = true in the node entry
Empty aiVolume render as box : If no file is given to the aiVolume](topicid=arnold_for_maya_volumes_am_Volume_html) node then it will render as a simple box volume
Solved slowdown caused by swatches: Render swatches were constantly loading Arnold resources when editing attributes, even when swatches were disabled. This was solved and optimized.
Parenting / unparenting is fixed in IPR sessions: Parenting and unparenting nodes was not being updated properly in the IPR.
Fixed regression with aiToon's lights lists: The light names in attributes "Rim Light" and "Stylized Highlight" were not translated properly to Arnold.
Bug Fixes
| Ticket | Summary |
|---|---|
| #4159 | Windows: MtoA master (for Maya PR 2021) doesn't contain xgen_procedural |
| #4163 | selection of objects in .ass aiStandins not working from ARV |
| #3838 | Grouping an object and then hiding the object inside the group does not update in the IPR |
| #4110 | ARV: grouping/parenting fails in IPR |
| #4131 | Export shaders to ass fails with shading engine selection |
| #4145 | Remove the Composite shader |
| #4148 | Export selected should always export selected Dependency Nodes |
| #4149 | Expose missing Arnold shaders |
| #4153 | Maya 2020, Bifrost & Caching: Arnold IPR does not update non-simulated animated Bifrost geometry on time changes when Cached Playback is enabled |
| #4156 | Don't create an Arnold session for swatches |
| #4158 | delay loading .ass and USD contents until treeview is expanded |
| #4160 | Use the new AiSceneWrite API |
| #4162 | Sheen (Toon) appears in the wrong place |
| #4165 | Toon rim light not supported properly with full paths |
| #4166 | Toon stylized highlight not supported with full paths |
| #4171 | Update Scons version |
| #4185 | Extra Attributes moved under Arnold tab on bifShape |