4.2.1 - Arnold for Maya
11 Feb 2021
MtoA 4.2.1 introduces Arnold 6.2.0.1 and is a minor feature release bringing Light mixer fixes and improvement
Installation
- Download the Arnold for Maya plugin
- Follow these installation instructions .
System Requirements
Maya 2018, 2019 or 2020
Windows 10 or later, with the Visual Studio 2019 redistributable.
Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
macOS 10.13 to 10.15. Note that macOS 11 Big Sur is not certified .
CPUs need to support the SSE4.1 instruction set.
GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce) , or higher on Windows. See Arnold GPU for more information.
Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
Enhancements
Light Mixer
- A new refresh button to add / reset light group AOV's
- Light Mixer gets added to the top of the stack
File Export (.ass/.usd)
- Allow to use transform node names instead of shapes through new param in the render settings (exportDagName)
Bug Fixes
mtoa#4385 - ARV progress bar inaccurate when using Adaptive Sampling
mtoa#4450 - Mac & Linux: crash loading MayaUSD plugin if MtoA is already loaded
mtoa#4462 - animated procedural in standin doesn't update in viewport, does update in render
mtoa#4474 - Always export residual lights in the light mixer, with default values
mtoa#4476 - Imagers : Handle Light mixer limitations elegantly
mtoa#4477 - Invalid color management data when opening a new scene with ARV opened
core#10355 Do not warn about loading non-Arnold Yeti libraries
core#10334 [GPU] Deleting layers in imager_light_mixer cause GPU crashes and frame corruption
core#10345 [GPU] Stack overflow when using wireframe with many sided polygons
core#10306 [Imagers] imager_denoiser_noice creates black layers for AOVs not matching layer_selection
core#10269 [Imagers] Slowdown when doing frequent imager updates
core#7216 [OSL] Wrong hit distance returned after trace() call
core#10316 Rare IPR hang
core#4530 Reset texture cache stats after every render
core#4845 Support detection of Windows version > 8.0
usd#654 Transform is not synced for the points primitive