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Unsupported Undo functions

An undo/redo function has been created for almost every action in MotionBuilder.

Note: You can view a list of all the undos/redos in the undo stack in the Undo window. See Window > Undo in the main menubar.

Press Ctrl-Z to undo any of the following:

  • Editing, duplicating, renaming, selecting, parenting, and animating (including transformation and key animation,) of objects.
  • Applying assets to objects, for example shaders or textures
  • Changing properties (even in tools that do not support the Undo function, such as the Dynamic editor)
  • Constraints (except Expressions constraints)
  • FCurve animation
  • Shader manager
  • Relations constraints
  • Applying poses to characters

The following tools and actions have no Undo function:

  • Characterization and Actor setup, including modification to animation using the Dynamic editor (except edits made to FCurves)
  • Creating Control rigs
  • Deleting a Character Extension
  • Editing groups and sets
  • Adding custom properties
  • Expressions constraints
  • Skin tool
  • Face tool
  • Audio tool
  • Video tool
  • Midi tool
  • Voice device

If an action cannot be undone, a dialog box appears to warn you.

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