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Using shaders with textures

The Global Lighting textures work with or are generated by the following shaders.

ShaderTexture
Shadow Map shader set to Shadow MapShadow Map and Layered Shadow Map, attached to the model
Shadow Map shader set to Light MapLight Map and Layered Light Map, attached to the model
Reflection shader set to Spherical MapSpherical Reflection Map and Layered Spherical Reflection Map, attached to the model
Reflection shader set to Sphere MapSphere Reflection Map and Layered Sphere Reflection Map, attached to the model
Bump MapTexture or Layered Texture, attached to a Material’s Bump Map or Normal Map property. See Using textures with materials.
Dynamic Lighting shaderTexture or Layered Texture, attached to a Material’s Bump Map or Normal Map property. See Using textures with materials.

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