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AcGiGeometry::polygon

C++

virtual Adesk::Boolean polygon(
    const Adesk::UInt32 nbPoints, 
    const AcGePoint3d* pVertexList
) const = 0;

Description

Draws a filled or unfilled polygon, depending on AcGiSubEntityTraits::fillType(). An edge between the last vertex and the first vertex is automatically created in order to generate a closed polygon.

The caller is responsible for the memory used by the pVertexList array.

Parameters

Parameters Description
nbPoints Input number of vertex points in polyline (minimum of two)
pVertexList Input array of vertex points (must be nbPoints in array)

Returns

Adesk::kFalse, (that is, 0) indicating that the primitive has been successfully stored in the graphics database; Adesk::kTrue indicating that the operation has been terminated and the application wants to get control back as soon as possible.

Links

AcGiGeometry

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