Overload List
| Method | Description |
|---|---|
![]() AcGiGeometry::pushPositionTransform (AcGiPositionTransformBehavior, AcGePoint2d&) | This method places position transform behavior onto the current transform stack.This method assumes z = 0 for position if behavior specifies a 3D coordinate system, such as kAcGiWorldPosition. |
![]() AcGiGeometry::pushPositionTransform (AcGiPositionTransformBehavior, AcGePoint3d&) | This method places position transform behavior onto the current transform stack.This method ignores z for position if behavior implies a 2D coordinate system, such as kAcGiViewportPosition, kAcGiScreenPosition , kAcGiScreenLocalOriginPosition, or kAcGiWorldWithScreenOffsetPosition . |

