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Design workspace tool names and descriptions

Here are all toolbar tools and their descriptions for this workspace.

Design > Solid > Create

New Component icon New Component

Creates an internal or external component in the assembly.

Create Sketch icon Create Sketch

Enters Sketch mode to create geometric profiles. Then use Extrude, Revolve, Loft and other tools to create 3D bodies from sketches.

Create Form icon Create Form

Enters Form mode. Create and modify history-free bodies by pushing and pulling vertices, edges, and faces, commonly called T-spline modeling.

Derive icon Derive

Derive design elements such as components, bodies, sketches, work geometry, flat patterns, or parameters from this design to another design.

Extrude icon Extrude

Adds depth to open or closed sketch profiles or faces.

Revolve icon Revolve

Revolves a sketch profile or planar face around a selected axis.

Sweep icon Sweep

Sweeps a sketch profile or planar face along a selected path.

Loft icon Loft

Creates a transitional shape between two or more sketch profiles or planar faces.

Rib icon Rib

Uses an open sketch curve to create a thin feature. The rib is created planar (parallel) to the sketch plane.

Web icon Web

Uses an open sketch curve to create a thin feature. The web is created normal (perpendicular) to the sketch plane.

Emboss icon Emboss

Raises or recesses a sketch profile relative to faces on a solid body by a specified depth and direction.

Hole icon Hole

Creates a hole based on user-specified values and selections.

Thread icon Thread

Adds internal or external threads to cylindrical geometry. Threads can be cosmetic or modeled on the geometry.

Box icon Box

Creates a solid box.

Cylinder icon Cylinder

Creates a solid cylinder.

Sphere icon Sphere

Creates a solid body sphere.

Torus icon Torus

Creates a solid torus.

Coil icon Coil

Creates a solid coil.

Pipe icon Pipe

Creates a solid pipe that follows a selected path.

Rectangular Pattern icon Rectangular Pattern

Creates duplicate faces, features, bodies, or components and arranges them in rows and columns.

Circular Pattern icon Circular Pattern

Creates duplicate faces, features, bodies, or components and arranges them in an arc or circular pattern.

Pattern on Path icon Pattern on Path

Creates duplicate faces, features, bodies, or components and arranges them along a path.

Mirror icon Mirror

Creates a copy of selected faces, bodies, features, or components, mirrored across a plane.

Thicken icon Thicken

Adds thickness to surface faces to create a solid body.

Boundary Fill icon Boundary Fill

Creates joins or removes volumes using bounding volumes formed by tool selections.

Find Features icon Find Features

Identifies features in a body. Recognized features are listed in the browser.

Fluid Volume icon Fluid Volume

Creates the surrounding volume from selected bodies. Surrounding volume can be internal or external to bodies. The surrounding volume becomes a new component.

Create Base Feature icon Create Base Feature

Enters direct editing mode and inserts a history-free feature in the Timeline. While in the Base Feature, actions aren't recorded in the Timeline.

Create 3D PCB icon Create 3D PCB

Creates a 3D PCB document from the selected sketch or face.

Derive PCB from Sketch icon Derive PCB from Sketch

Derives a sketch from this design to a 3D PCB design. The selected profiles will be used to create the board outline.

Design > Solid > Automate

Automated Modeling icon Automated Modeling

Generates design alternatives between geometries in space that you want to connect.

Design > Solid > Modify

Press Pull icon Press Pull

Modifies the selected geometry using Offset, Extrude, or Fillet. The operation depends on the geometry selected.

Edit Face icon Edit Face

Converts the selected face to T-spline faces, edges, and vertices for modification.

Fillet icon Fillet

Rounds the edges of a solid body by adding material to interior edges and removing material from exterior edges.

Chamfer icon Chamfer

Bevels the edges of a solid or surface body by removing material from exterior edges or adding material to interior edges.

Shell icon Shell

Removes material from a part interior, creating a hollow cavity with walls of a specified thickness.

Draft icon Draft

Applies a fixed or parting line draft angle to planar faces.

Scale icon Scale

Scales sketch objects, bodies, or components.

Combine icon Combine

Performs Boolean operations between solid bodies.

Offset Face icon Offset Face

Shifts the selected face or faces in a positive or negative direction.

Replace Face icon Replace Face

Replaces one or more part faces with different face. The new face must completely intersect the part.

Split Face icon Split Face

Divides faces using a selected profile, face, or plane as the cutting tool.

Split Body icon Split Body

Creates new bodies by dividing selected bodies using a profile, face, or plane.

Silhouette Split icon Silhouette Split

Splits a body using surfaces generated from its silhouette curves.

Move/Copy icon Move/Copy

Moves the selected face, body, sketch, or construction geometry a specified distance or angle.

Align icon Align

Moves an object by aligning selected geometry (a point, line, plane, circle, or coordinate system) with geometry selected elsewhere.

Delete icon Delete

Deletes the selection from the design.

Physical Material icon Physical Material

Physical materials affect the color and engineering properties of bodies and components.

Appearance icon Appearance

Affects body, component, and face color. Appearance overrides colors assigned by the physical material, but it doesn’t affect engineering properties.

Manage Materials icon Manage Materials

Opens the Material Browser dialog.

  • Convert

Change Parameters icon Change Parameters

Opens the Parameters dialog.

Compute All icon Compute All

Computes all parameters in the design.

Design > Solid > Assemble

  • New Component

Joint icon Joint

Positions components relative to one another and defines the relative motion.

duplicate with joints icon Duplicate With Joints

Duplicates components in an assembly and the joints attached to them.

As-built Joint icon As-built Joint

Positions components relative to one another and defines the relative motion. Components maintain their current position.

Joint Origin icon Joint Origin

Positions a joint origin on a component. Joint origins define the geometry used to relate a joint's components.

Rigid Group icon Rigid Group

Locks the relative position of the selected components. The components are treated as a single object when moved or when joints are applied.

Tangent Relationship icon Tangent Relationship

Creates a tangent relationship between a face on a body in one component and a set of connected faces on a body in another component within an assembly.

Drive Joints icon Drive Joints

Specify the rotation angle or distance value for joint degrees of freedom.

Defines rotational and translational relationship between joint degrees of freedom.

Enable Contact Sets icon Enable Contact Sets

Activates contact analysis between components in contact sets. Contact sets are managed in the browser.

Enable All Contact icon Enable All Contact

Activates contact analysis for all components.

Disable Contact icon Disable Contact

Turns off contact analysis for all components.

New Contact Set icon New Contact Set

Creates a contact set between selected components.

Motion Study icon Motion Study

Select the joints to participate then specify points and values for the motion.

Design > Solid > Configure

Configure icon Configure

Opens the Configuration Table, enters Configuration Mode, and highlights configurable features and objects in the Timeline and Browser.

Display Configuration Table icon Display Configuration Table

Shows or hides the Configuration Table without entering Configuration Mode.

Design > Solid > Construct

Offset Plane icon Offset Plane

Creates a construction plane that is offset from the selected face or plane.

Plane at Angle icon Plane at Angle

Creates a construction plane through an edge, axis, or line at a specified angle.

Tangent Plane icon Tangent Plane

Creates a construction plane that is tangent to a cylindrical or conical face.

Midplane icon Midplane

Creates a construction plane at the midpoint between two faces or work planes.

Plane Through Two Edges icon Plane Through Two Edges

Creates a construction plane passing through two linear edges or axes.

Plane Through Three Points icon Plane Through Three Points

Creates a construction plane through three selected construction points, sketch points or vertices.

Plane Tangent to Face at Point icon Plane Tangent to Face at Point

Creates a construction plane tangent to a face and aligned to a point.

Plane Along Path icon Plane Along Path

Create a construction plane normal to an edge or sketch profile.

Axis Through Cylinder/Cone/Torus icon Axis Through Cylinder/Cone/Torus

Creates a construction axis coincident with the center axis of a cylindrical or conical face.

Axis Perpendicular at Point icon Axis Perpendicular at Point

Creates a construction line normal to the selected face at the area selected.

Axis Through Two Planes icon Axis Through Two Planes

Creates a construction line coincident with the intersection of two planes or planar faces.

Axis Through Two Points icon Axis Through Two Points

Creates a construction line through two selected work points, sketch points or vertices.

Axis Through Edge icon Axis Through Edge

Creates a construction line from selected linear edge or sketch curve.

Axis Perpendicular to Face at Point icon Axis Perpendicular to Face at Point

Creates a construction line normal to the selected face and passing through the selected point.

Point at Vertex icon Point at Vertex

Creates a construction point at a selected point or vertex.

Point Through Two Edges icon Point Through Two Edges

Creates a construction point at the intersection of two linear edges or sketch lines.

Point Through Three Planes icon Point Through Three Planes

Creates a construction point at the intersection of three planes or planar faces.

Point at Center of Circle/Sphere/Torus icon Point at Center of Circle/Sphere/Torus

Creates a construction point at the center of a sphere or circular edge.

Point at Edge and Plane icon Point at Edge and Plane

Creates a construction point at the intersection of a construction plane, planar face, or sketch profile and an axis or sketch line.

Point Along Path icon Point Along Path

Create a construction point at an edge or sketch profile.

Design > Solid > Inspect

Measure icon Measure

Reports distance, angle, area, or position data of the selected object.

Interference icon Interference

Reports the interference between selected solid bodies or components.

Validate icon Validate

Checks the quality of selected surfaces and attempts to heal surfaces before stitching into quilts and solids.

Curvature Comb Analysis icon Curvature Comb Analysis

Displays a comb with sample points along selected edges of a body to help you analyze the curvature of a surface.

Zebra Analysis icon Zebra Analysis

Displays alternating black and white stripes on a body to help you analyze the curvature of a surface.

Draft Analysis icon Draft Analysis

Displays a color gradient on the faces of selected bodies to help evaluate the manufacturability of your design.

Curvature Map Analysis icon Curvature Map Analysis

Displays a color gradient on bodies to help you analyze areas of high and low surface curvature.

Isocurve Analysis icon Isocurve Analysis

Applies UV mapping and curvature combs to analyze the quality of a surface.

Accessibility Analysis icon Accessibility Analysis

Colors an object based on whether or not certain parts of the object are accessible from a particular plane.

Minimum Radius Analysis icon Minimum Radius Analysis

Displays colors on the model that represent the minimum radius for the curvature of the concave faces.

Section Analysis icon Section Analysis

Generates a cut-away view of the models through a face or a plane.

Center of Mass icon Center of Mass

Displays a center mark glyph at the center of mass for the selected objects.

Display Component Colors icon Display Component Colors

Displays each component in an assembly as a different color to make them easier to differentiate. Hides physical materials and appearances.

Design > Solid > Insert

Insert Derive icon Insert Derive

Inserts design elements such as components, bodies, sketches, work geometry, flat patterns, or parameters from another design.

Decal icon Decal

Applies an imported image to a face. Use PNGs to retain background transparency.

Canvas icon Canvas

Places an image on a planar face or sketch plane.

Insert Mesh icon Insert Mesh

Inserts the selected OBJ or STL mesh file into the active design.

Insert SVG icon Insert SVG

Imports a SVG file into the active sketch. Use SVG files for detailed sketches such as logos or text.

Insert DXF icon Insert DXF

Imports a DXF file into the active sketch.

Insert McMaster-Carr Component icon Insert McMaster-Carr Component

Inserts a McMaster-Carr component into the active document.

Insert a manufacturer part icon Insert a manufacturer part

Inserts a parts4cad component into the active document.

Insert TraceParts Supplier Components icon Insert TraceParts Supplier Components

Inserts a TraceParts component into the active document.

Design > Solid > Select

Select menu tools are purposely ignored as they don't trigger the Learning Panel.

Design > Sketch > Create

Line icon Line

Creates lines and arcs.

2-Point Rectangle icon 2-Point Rectangle

Creates a rectangle using two points for the diagonal corners.

3-Point Rectangle icon 3-Point Rectangle

Creates a rectangle using three points to define width, direction, and height.

Center Rectangle icon Center Rectangle

Creates a rectangle using two points to define the center and one corner.

Center Diameter Circle icon Center Diameter Circle

Creates a circle using a center point and diameter.

2-Point Circle icon 2-Point Circle

Creates a circle defined by two points.

3-Point Circle icon 3-Point Circle

Creates a circle defined by three points.

2-Tangent Circle icon 2-Tangent Circle

Creates a circle tangent to two sketch lines.

3-Tangent Circle icon 3-Tangent Circle

Creates a circle tangent to three sketch lines.

3-Point Arc icon 3-Point Arc

Creates and arc using three points.

Center Point Arc icon Center Point Arc

Creates an arc defined by 2 end points and one center point.

Tangent Arc icon Tangent Arc

Creates an arc with tangency.

Circumscribed Polygon icon Circumscribed Polygon

Creates a polygon using the center point and the midpoint of one edge.

Inscribed Polygon icon Inscribed Polygon

Creates a polygon using the center point and a vertex.

Edge Polygon icon Edge Polygon

Creates a polygon by defining a single edge and the position of the polygon.

Ellipse icon Ellipse

Creates an ellipse defined by a center point, major axis, and a point on the ellipse.

Center to Center Slot icon Center to Center Slot

Creates a linear slot defined by placement and distance of slot arc centers, and by slot width.

Overall Slot icon Overall Slot

Creates a linear slot defined by orientation, length, and width.

Center Point Slot icon Center Point Slot

Creates a linear slot defined by a center point, location of slot arc centers, and by slot width.

Three Point Arc Slot icon Three Point Arc Slot

Creates an arc slot defined by a three point center arc and slot width.

Center Point Arc Slot icon Center Point Arc Slot

Creates an arc slot defined by a center point, two point center arc, and slot width.

Fit Point Spline icon Fit Point Spline

Creates a spline through the selected fit points.

Control Point Spline icon Control Point Spline

Creates a spline driven by the selected control points.

Conic Curve icon Conic Curve

Creates a curve driven by endpoints and Rho value. Depending on the Rho value, the curve can be elliptical, parabolic, or hyperbolic.

Point icon Point

Creates a sketch point.

Text icon Text

Creates text inside a rectangular frame or along a selected path, which you can use as a profile to create 3D geometry.

Fit Curves to Mesh Section icon Fit Curves to Mesh Section

Fits sketch curves to a mesh cross section.

Mirror icon Mirror

Mirrors the selected sketch curves about a selected sketch line.

Circular Pattern icon Circular Pattern

Duplicates selected sketch curves in an arc or circular pattern.

Rectangular Pattern icon Rectangular Pattern

Duplicates sketch curves in rows and columns.

Project icon Project

Projects the body silhouette, edges, work geometries and sketch curves into the active sketch plane.

Intersect icon Intersect

Projects the points, model edges, work geometries, and sketch curves that intersect the active sketch plane.

Include 3D Geometry icon Include 3D Geometry

Include edges, work geometry, and sketch curves into the current sketch.

Project to Surface icon Project to Surface

Project sketch geometry, edge, vertex, or workpoint to selected faces.

  • Intersection Curve

Sketch Dimension icon Sketch Dimension

Create sketch dimensions for sketch geometries. Use dimensions to control the size or position of sketch objects.

Design > Sketch > Modify

Fillet icon Fillet

Create sketch dimensions for sketch geometries. Use dimensions to control the size or position of sketch objects.

Equal Distance Chamfer icon Equal Distance Chamfer

Creates a chamfer at the vertex, intersection, or apparent intersection of two lines in a sketch, based on an equal distance to each side.

Distance and Angle Chamfer icon Distance and Angle Chamfer

Creates a chamfer at the vertex, intersection, or apparent intersection of two lines in a sketch, based on a single distance and an angle.

Two Distance Chamfer icon Two Distance Chamfer

Creates a chamfer at the vertex, intersection, or apparent intersection of two lines in a sketch, based on a different distance to each side.

Trim icon Trim

Trims a sketch curve to the nearest intersecting curve or boundary geometry.

Extend icon Extend

Extends a curve to the nearest intersecting curve or boundary geometry.

Break icon Break

Breaks a sketch entity into two or more segments where it intersects other sketch entities.

Sketch Scale icon Sketch Scale

Scales sketch geometry.

Offset icon Offset

Copies the selected sketch curves a specified distance from the original curves.

  • Move/Copy
  • Change Parameters

Design > Sketch > Constraints

Horizontal/Vertical icon Horizontal/Vertical

Constrains a single line, or two points, to lie on either the vertical or horizontal axis, whichever is closer to the current alignment.

Coincident icon Coincident

Constrains the position of two points or a point and a line or curve together.

Tangent icon Tangent

Constrains a curve and another object so that they touch at a single point but never cross each other.

Equal icon Equal

Constrains similar objects so that their sizes are identical. When the size of one object changes, the others adjust too.

Parallel icon Parallel

Constrains two lines so that they extend in the same direction and never intersect.

Perpendicular icon Perpendicular

Constrains two objects so that they lie perpendicular (at a 90-degree angle) to each other.

Fix/UnFix icon Fix/UnFix

Locks the size and location of a point or object.

MidPoint icon MidPoint

Constrains a point or object to the midpoint of another object.

Concentric icon Concentric

Constrains two or more arcs, circles, or ellipses to the same center point.

Collinear icon Collinear

Constrains two or more objects so that they share a common fine.

Symmetry icon Symmetry

Constrains two or more objects so that they are symmetrical (identical to each other in relation to a common axis).

Curvature icon Curvature

Constrains two or more objects to create a smooth, continuous curvature between them (G2 continuity).

Design > Sketch > Inspect

  • Measure
  • Interference
  • Curvature Comb Analysis
  • Zebra Analysis
  • Draft Analysis
  • Curvature Map Analysis
  • Isocurve Analysis
  • Minimum Radius Analysis
  • Section Analysis
  • Center of Mass
  • Display Component Colors

Design > Sketch > Insert

  • Insert Derive
  • Decal
  • Canvas
  • Insert Mesh
  • Insert SVG
  • Insert DXF
  • Insert McMaster-Carr Component
  • Insert a manufacturer part
  • Insert TraceParts Supplier Components

Design > Sketch > Select

Select menu tools are purposely ignored as they don't trigger the Learning Panel.

Design > Sketch > Finish Sketch

Finish Sketch icon Finish Sketch

Exits the edit sketch state.

Design > Form > Create

  • Create Sketch

Box icon Box

Creates a T-spline box.

Plane icon Plane

Creates a T-spline plane.

Cylinder icon Cylinder

Creates a T-spline cylinder.

Sphere icon Sphere

Creates a T-spline sphere.

Torus icon Torus

Creates a T-spline torus.

Quadball icon Quadball

Creates a T-spline quadball.

Pipe icon Pipe

Manages the creation of complex topologies base on selected curves.

Face icon Face

Creates individual T-spline faces.

Extrude icon Extrude

Creates or modifies a T-spline body by adding faces along a vector.

Revolve icon Revolve

Creates a T-spline body by revolving edges or sketch geometry around a selected axis.

Sweep icon Sweep

Creates a T-spline body by sweeping edges or sketch curves along a selected path.

Loft icon Loft

Creates a transitional shape between two or more sketch profiles or planar faces.

Design > Form > Modify

Edit Form icon Edit Form

Manipulates faces, edges and vertices with transform, scale and rotate editing.

Edit By Curve icon Edit By Curve

Manipulates T-spline edges using a driving curve.

Insert Edge icon Insert Edge

Inserts edges at a specified position from the original edge.

Subdivide icon Subdivide

Divides one or more faces into a subset of faces.

Insert Point icon Insert Point

Inserts an edge by selecting two points.

Merge Edge icon Merge Edge

Aligns the first set of selected edges to a second set of selected edges.

Bridge icon Bridge

Creates segments to connect two opposing faces within a body or between two bodies.

Fill Hole icon Fill Hole

Fills an internal hole in T-spline body.

Erase And Fill icon Erase And Fill

Deletes a part of connected T-spline geometry and fills new gaps with faces.

Weld Vertices icon Weld Vertices

Joins two or more vertices.

UnWeld Edges icon UnWeld Edges

Disconnects an edge or loop.

Crease icon Crease

Creates a sharp edge between faces.

UnCrease icon UnCrease

Restores previously creased edges to their original.

Bevel Edge icon Bevel Edge

Replaces a single edge with a specified number of adjacent edges.

Slide Edge icon Slide Edge

Moves the selected edge along the control polygon.

Smooth icon Smooth

Smooths an area of the T-spline geometry.

Cylindrify icon Cylindrify

Forms uneven T-spline geometry into a smooth cylindrical shape.

Pull icon Pull

Snaps selected T-spline vertices to a face or surface.

Flatten icon Flatten

Projects vertices to a best fit or user defined plane.

Straighten icon Straighten

Straightens vertices to a best fit line, an existing line, or a line through to selected points.

Match icon Match

Aligns the edges of a T-spline body with the edges of a surface or solid or with sketch curves.

Interpolate icon Interpolate

Switches the location of the surface and the control points to improve fitting.

Thicken icon Thicken

Creates a body offset.

Freeze icon Freeze

Freezes faces and edges on the model to prevent accidental changes.

Unfreeze icon Unfreeze

Unfreezes faces and edges that have previously been frozen.

  • Move/Copy
  • Align
  • Delete
  • Physical Material
  • Appearance
  • Manage Materials

Design > Form > Symmetry

Mirror-Internal icon Mirror-Internal

Creates a mirror symmetry with the elements of a T-spline body.

Circular-Internal icon Circular-Internal

Creates a circular symmetry with the elements of a T-spline body.

Mirror-Duplicate icon Mirror-Duplicate

Create a duplicate body mirrored across a specified plane.

Circular-Duplicate icon Circular-Duplicate

Create specified number of duplicate bodies around a selected axis.

Clear Symmetry icon Clear Symmetry

Remove symmetry constraint from individual bodies or a series of bodies.

Isolate Symmetry icon Isolate Symmetry

Prevents symmetric transformation from being applied to the selected vertex, edge or face.

Design > Form > Utilities

Display Mode icon Display Mode

Sets the body display to smooth, box, or control frame.

Repair Body icon Repair Body

Analyzes the T-spline body and displays information about the mesh.

Make Uniform icon Make Uniform

Removes pinching near star points. Changes non-uniform faces to uniform.

Convert icon Convert

Changes the body type of the selected object.

Enable Better Performance/Display icon Enable Better Performance/Display

Toggles between better performance or better display.

Design > Form > Construct

  • Offset Plane
  • Plane at Angle
  • Tangent Plane
  • Midplane
  • Plane Through Two Edges
  • Plane Through Three Points
  • Plane Tangent to Face at Point
  • Plane Along Path
  • Axis Through Cylinder/Cone/Torus
  • Axis Perpendicular at Point
  • Axis Through Two Planes
  • Axis Through Two Points
  • Axis Through Edge
  • Axis Perpendicular to Face at Point
  • Point at Vertex
  • Point Through Two Edges
  • Point Through Three Planes
  • Point at Center of Circle/Sphere/Torus
  • Point at Edge and Plane
  • Point Along Path

Design > Form > Inspect

  • Measure
  • Interference
  • Curvature Comb Analysis
  • Zebra Analysis
  • Draft Analysis
  • Curvature Map Analysis
  • Isocurve Analysis Accessibility Analysis
  • Minimum Radius Analysis
  • Section Analysis
  • Center of Mass
  • Display Component Colors

Design > Form > Insert

  • Insert Derive
  • Decal
  • Canvas
  • Insert SVG
  • Insert DXF
  • Insert McMaster-Carr Component
  • Insert a manufacturer part
  • Insert TraceParts Supplier Components

Design > Form > Select

Select menu tools are purposely ignored as they don't trigger the Learning Panel.

Design > Form > Finish Form

Finish Form icon Finish Form

Return to the Design workspace.

Design > Surface > Create

  • New Component
  • Create Sketch
  • Derive

Extrude icon Extrude

Adds depth to open or closed sketch profiles or planar faces.

Revolve icon Revolve

Revolves a sketch profile or planar face around a selected axis.

Sweep icon Sweep

Sweeps a sketch profile or planar face along a selected path.

Loft icon Loft

Creates a transitional shape between two or more sketch profiles or planar faces.

Patch icon Patch

Creates a planar or 3D surface within the boundary of a specified closed loop.

Ruled icon Ruled

Creates a ruled surface from selected edges.

Offset icon Offset

Creates a new surface at a given distance from the selected face.

  • Rectangular Pattern
  • Circular Pattern
  • Pattern on Path
  • Mirror
  • Thicken
  • Boundary Fill

Design > Surface > Modify

  • Press Pull
  • Fillet
  • Chamfer

Trim icon Trim

Removes the selected area of a surface body using the specified cutting tool.

Untrim icon Untrim

Extends trimmed surfaces and fills gaps, holes, or empty regions.

Extend icon Extend

Enlarges a surface by extending its edges a specified distance.

Stitch icon Stitch

Joins surfaces to make a single surface body or solid body.

Unstitch icon Unstitch

Breaks joined surfaces into individual surfaces.

Reverse Normal icon Reverse Normal

Flips the normal direction of the selected surface body.

  • Scale
  • Split Face
  • Split Body
  • Move/Copy
  • Align
  • Delete
  • Physical Material
  • Appearance
  • Manage Materials
  • Change Parameters
  • Compute All

Design > Surface > Assemble

  • New Component
  • Joint
  • As-built Joint
  • Joint Origin
  • Rigid Group
  • Drive Joints
  • Motion Link
  • Enable Contact Sets
  • Enable All Contact
  • Disable Contact
  • New Contact Set
  • Motion Study

Design > Surface > Construct

  • Offset Plane
  • Plane at Angle
  • Tangent Plane
  • Midplane
  • Plane Through Two Edges
  • Plane Through Three Points
  • Plane Tangent to Face at Point
  • Plane Along Path
  • Axis Through Cylinder/Cone/Torus
  • Axis Perpendicular at Point
  • Axis Through Two Planes
  • Axis Through Two Points
  • Axis Through Edge
  • Axis Perpendicular to Face at Point
  • Point at Vertex
  • Point Through Two Edges
  • Point Through Three Planes
  • Point at Center of Circle/Sphere/Torus
  • Point at Edge and Plane
  • Point Along Path

Design > Surface > Inspect

  • Measure
  • Interference
  • Curvature Comb Analysis
  • Zebra Analysis
  • Draft Analysis
  • Curvature Map Analysis
  • Isocurve Analysis
  • Accessibility Analysis
  • Minimum Radius Analysis
  • Section Analysis
  • Center of Mass
  • Display Component Colors

Design > Surface > Insert

  • Insert Derive
  • Decal
  • Canvas
  • Insert Mesh
  • Insert SVG
  • Insert DXF
  • Insert McMaster-Carr Component
  • Insert a manufacturer part
  • Insert TraceParts Supplier Components

Design > Surface > Select

Select menu tools are purposely ignored as they don't trigger the Learning Panel.

Design > Mesh > Create

Insert Mesh icon Insert Mesh

Inserts an existing STL, OBJ, or 3MF file as a mesh body into the active component in a design.

Tessellate icon Tessellate

Converts an existing solid or surface body into a mesh body.

Create Mesh Section Sketch icon Create Mesh Section Sketch

Creates a sketch that contains a section line where a plane intersects a mesh body.

Design > Mesh > Prepare

Repair icon Repair

Repairs a mesh body to prepare it for further design and manufacturing operations.

Generate Face Groups icon Generate Face Groups

Automatically generates face groups on a mesh body using the normal angles between faces to determine the boundaries of each face group.

Combine Face Groups icon Combine Face Groups

Combines two or more adjacent face groups on a mesh body.

Design > Mesh > Modify

Direct Edit icon Direct Edit

Create a mesh base feature that you can edit directly.

Remesh icon Remesh

Refines or coarsens faces on a mesh body or face groups.

Reduce icon Reduce

Reduces the number of faces on a mesh body to minimize complexity.

Plane Cut icon Plane Cut

Uses a plane to trim or split a mesh body.

Shell icon Shell

Hollows the interior of a mesh body.

Combine icon Combine

Joins, intersects, cuts, or merges two or more mesh bodies to create a single mesh body.

Smooth icon Smooth

Smooths rough or creased regions on a mesh body.

Reverse Normal icon Reverse Normal

Reverses the normal direction of selected faces on a mesh body.

Separate icon Separate

Separates regions of a mesh body into independent mesh bodies.

  • Move/Copy

Scale Mesh icon Scale Mesh

Scales mesh bodies from a reference point.

  • Delete

Convert Mesh icon Convert Mesh

Converts a mesh body to a solid or surface body.

Lattice icon Lattice

Converts a mesh body to a mesh body with internal lattice structure.

Convert to Quad Mesh icon Convert to Quad Mesh

Converts a mesh body or face groups with triangular faces to a mesh body or face groups with quad faces.

  • Physical Appearance
  • Appearance
  • Change Parameters
  • Compute All

Design > Mesh > Assemble

  • New Component
  • Joint
  • As-built Joint
  • Joint Origin
  • Rigid Group
  • Drive Joints
  • Motion Link
  • Enable Contact Sets
  • Disable Contact
  • Enable All Contact
  • Motion Study

Design > Mesh > Construct

  • Offset Plane
  • Plane at Angle
  • Tangent Plane
  • Midplane
  • Plane Through Two Edges
  • Plane Through Three Points
  • Plane Tangent to Face at Point
  • Plane Along Path
  • Axis Through Cylinder/Cone/Torus
  • Axis Perpendicular at Point
  • Axis Through Two Planes
  • Axis Through Two Points
  • Axis Through Edge
  • Axis Perpendicular to Face at Point
  • Point at Vertex
  • Point Through Two Edges
  • Point Through Three Planes
  • Point at Center of Circle/Sphere/Torus
  • Point at Edge and Plane
  • Point Along Path

Design > Mesh > Inspect

  • Measure
  • Interference
  • Curvature Comb Analysis
  • Zebra Analysis
  • Draft Analysis
  • Curvature Map Analysis
  • Isocurve Analysis
  • Accessibility Analysis
  • Minimum Radius Analysis
  • Section Analysis
  • Center of Mass
  • Display Component Colors

Design > Mesh > Insert

  • Insert Derive
  • Decal
  • Canvas
  • Insert SVG
  • Insert DXF
  • Insert McMaster-Carr Component
  • Insert Mesh
  • Insert a manufacturer part
  • Insert TraceParts Supplier Components

Design > Mesh > Select

Select menu tools are purposely ignored as they don't trigger the Learning Panel.

Design > Mesh > Export

Export Mesh icon Export Mesh

Exports a mesh body to a 3MF, OBJ, or STL file.

3D Print icon 3D Print

Converts the selected body to a mesh body and outputs to STL or a 3D print utility.

Design > Sheet Metal > Create

  • New Component
  • Create Sketch

Flange icon Flange

Creates a sheet metal face or flange from selected edges or sketches.

Bend icon Bend

Bends a sheet metal body along the selected line.

Convert to Sheet Metal icon Convert to Sheet Metal

Converts a solid body of uniform thickness to a sheet metal body.

  • Derive
  • Extrude
  • Hole
  • Thread
  • Rectangular Pattern
  • Circular Pattern
  • Pattern on Path
  • Mirror

Create Flat Pattern icon Create Flat Pattern

Enters Flat Patten mode and creates a flat pattern from a folded design.

Design > Sheet Metal > Modify

Unfold icon Unfold

Unfolds the selected bends. Unfolding the bends lets you create features across flanges.

Sheet Metal Rules icon Sheet Metal Rules

Rules control the thickness, bend radius, reliefs, and other settings related to sheet metal design.

  • Fillet
  • Chamfer
  • Move/Copy
  • Align
  • Delete
  • Physical Material
  • Appearance
  • Manage Materials
  • Change Parameters
  • Compute All

Design > Sheet Metal > Assemble

  • New Component
  • Joint
  • As-built Joint
  • Joint Origin
  • Rigid Group
  • Drive Joints
  • Motion Link
  • Enable Contact Sets
  • Enable All Contact
  • Disable Contact
  • New Contact Set
  • Motion Study

Design > Sheet Metal > Construct

  • Offset Plane
  • Plane at Angle
  • Tangent Plane
  • Midplane
  • Plane Through Two Edges
  • Plane Through Three Points
  • Plane Tangent to Face at Point
  • Plane Along Path
  • Axis Through Cylinder/Cone/Torus
  • Axis Perpendicular at Point
  • Axis Through Two Planes
  • Axis Through Two Points
  • Axis Through Edge
  • Axis Perpendicular to Face at Point
  • Point at Vertex
  • Point Through Two Edges
  • Point Through Three Planes
  • Point at Center of Circle/Sphere/Torus
  • Point at Edge and Plane
  • Point Along Path

Design > Sheet Metal > Inspect

  • Measure
  • Interference
  • Curvature Comb Analysis
  • Zebra Analysis
  • Draft Analysis
  • Curvature Map Analysis
  • Isocurve Analysis
  • Accessibility Analysis
  • Minimum Radius Analysis
  • Section Analysis
  • Center of Mass
  • Display Component Colors

Design > Sheet Metal > Insert

  • Insert Derive
  • Decal
  • Canvas
  • Insert Mesh
  • Insert SVG
  • Insert DXF
  • Insert McMaster-Carr Component
  • Insert a manufacturer part
  • Insert TraceParts Supplier Components

Design > Sheet Metal > Select

Select menu tools are purposely ignored as they don't trigger the Learning Panel.

Design > Sheet Metal > Flat Pattern Solid > Create

  • New Component
  • Create Sketch
  • Create Form
  • Extrude
  • Revolve
  • Sweep
  • Loft
  • Rib
  • Web
  • Emboss
  • Hole
  • Thread
  • Box
  • Cylinder
  • Sphere
  • Torus
  • Coil
  • Pipe
  • Rectangular Pattern
  • Circular Pattern
  • Pattern on Path
  • Mirror
  • Thicken
  • Boundary Fill
  • Create Base Feature
  • Create 3D PCB

Design > Sheet Metal > Flat Pattern Solid > Modify

  • Press Pull
  • Fillet
  • Chamfer
  • Shell
  • Draft
  • Scale
  • Combine
  • Replace Face
  • Split Face
  • Split Body
  • Silhouette Split
  • Move/Copy
  • Align
  • Delete
  • Physical Material
  • Appearance
  • Manage Materials
  • Change Parameters
  • Compute All

Design > Sheet Metal > Flat Pattern Solid > Construct

  • Offset Plane
  • Plane at Angle
  • Tangent Plane
  • Midplane
  • Plane Through Two Edges
  • Plane Through Three Points
  • Plane Tangent to Face at Point
  • Plane Along Path
  • Axis Through Cylinder/Cone/Torus
  • Axis Perpendicular at Point
  • Axis Through Two Planes
  • Axis Through Two Points
  • Axis Through Edge
  • Axis Perpendicular to Face at Point
  • Point at Vertex
  • Point Through Two Edges
  • Point Through Three Planes
  • Point at Center of Circle/Sphere/Torus
  • Point at Edge and Plane
  • Point Along Path

Design > Sheet Metal > Flat Pattern Solid > Inspect

  • Measure
  • Interference
  • Curvature Comb Analysis
  • Zebra Analysis
  • Draft Analysis
  • Curvature Map Analysis
  • Isocurve Analysis
  • Accessibility Analysis
  • Minimum Radius Analysis
  • Section Analysis
  • Center of Mass
  • Display Component Colors

Design > Sheet Metal > Flat Pattern Solid > Insert

  • Decal
  • Canvas
  • Insert Mesh
  • Insert SVG
  • Insert DXF
  • Insert McMaster-Carr Component

Design > Sheet Metal > Flat Pattern Solid > Select

Select menu tools are purposely ignored as they don't trigger the Learning Panel.

Design > Sheet Metal > Flat Pattern Solid > Export

Export Flat Pattern as DXF icon Export Flat Pattern as DXF

Exports the flat pattern as a DXF file.

Design > Sheet Metal > Flat Pattern Solid > Finish Flat Pattern

Finish Flat Pattern icon Finish Flat Pattern

Return to the folded model.

Design > Sheet Metal > Flat Pattern Surface > Create

  • New Component
  • Create Sketch
  • Extrude
  • Revolve
  • Sweep
  • Loft
  • Patch
  • Offset
  • Rectangular Pattern
  • Circular Pattern
  • Pattern on Path
  • Mirror
  • Thicken
  • Boundary Fill

Design > Sheet Metal > Flat Pattern Surface > Modify

  • Press Pull
  • Fillet
  • Chamfer
  • Trim
  • Extend
  • Stitch
  • Unstitch
  • Reverse Normal
  • Scale
  • Split Face
  • Split Body
  • Move/Copy
  • Align
  • Delete

Design > Sheet Metal > Flat Pattern Surface > Construct

  • Offset Plane
  • Plane at Angle
  • Tangent Plane
  • Midplane
  • Plane Through Two Edges
  • Plane Through Three Points
  • Plane Tangent to Face at Point
  • Plane Along Path
  • Axis Through Cylinder/Cone/Torus
  • Axis Perpendicular at Point
  • Axis Through Two Planes
  • Axis Through Two Points
  • Axis Through Edge
  • Axis Perpendicular to Face at Point
  • Point at Vertex
  • Point Through Two Edges
  • Point Through Three Planes
  • Point at Center of Circle/Sphere/Torus
  • Point at Edge and Plane
  • Point Along Path

Design > Sheet Metal > Flat Pattern Surface > Inspect

  • Measure
  • Interference
  • Curvature Comb Analysis
  • Zebra Analysis
  • Draft Analysis
  • Curvature Map Analysis
  • Accessibility Analysis
  • Minimum Radius Analysis
  • Section Analysis
  • Center of Mass
  • Display Component Colors

Design > Sheet Metal > Flat Pattern Surface > Insert

  • Decal
  • Canvas
  • Insert Mesh
  • Insert SVG
  • Insert DXF
  • Insert McMaster-Carr Component

Design > Sheet Metal > Flat Pattern Surface > Select

Select menu tools are purposely ignored as they don't trigger the Learning Panel.

Design > Sheet Metal > Flat Pattern Surface > Export

  • Export Flat Pattern as DXF

Design > Sheet Metal > Flat Pattern Surface > Finish Flat Pattern

  • Finish Flat Pattern

Design > Plastic > Setup

Assign Plastic Rule icon Assign Plastic Rule

Assigns a plastic rule to a component to automatically control the properties of plastic features, like physical material and thickness.

Manage Plastic Rules icon Manage Plastic Rules

Manages plastic rules in the active design to automatically control properties of plastic features, like physical material and thickness.

Design > Plastic > Create

Boss icon Boss

Creates a boss feature to fasten two solid bodies together and reinforce thin areas of a design.

Snap Fit icon Snap Fit

Creates a cantilever snap fit feature to fasten two solid bodies together in a design.

Geometric Pattern icon Geometric Pattern

Creates a pattern with size and distribution gradients across a face on a solid body.

Design > Plastic > Modify

Volumetric Lattice icon Volumetric Lattice

Modifies existing solid or closed mesh bodies to create complex volumetric lattices that alter the shape and appearance of a design.

Design > Plastic > Inspect

Design Advice icon Design Advice

Identifies manufacturability concerns based on best practices for plastic injection molding, and provides recommendations to address them.

Design > Utilities > Make

3D Print

Design > Utilities > Nest

Extensions icon Access extensions

Extensions are a flexible way to access additional capabilities in Fusion.

Nest Preparation icon Nest Preparation

Includes or exclude parts from the nests you will create.

Design > Utilities > Add-Ins

Scripts and Add-Ins icon Scripts and Add-Ins

Manages Scripts and Add-Ins.

Fusion App Store

Opens the Fusion App Store in a browser.

Design > Utilities > Utility

  • Compute All
  • Manage Materials

Design > Utilities > Inspect

  • Measure
  • Curvature Comb Analysis
  • Zebra Analysis
  • Draft Analysis
  • Curvature Map Analysis
  • Isocurve Analysis
  • Accessibility Analysis
  • Minimum Radius Analysis
  • Section Analysis
  • Center of Mass
  • Display Component Colors

Design > Utilities > Select

Select menu tools are purposely ignored as they don't trigger the Learning Panel.

Non-Toolbar Configuration Commands

appearance icon Configure Appearance

Lets you configure the appearance of an object and manage appearance Themes for Configurations in a Theme Table.

physical material icon Configure Physical Material

Lets you configure the Physical Material of an object and manage Themes for Configurations in a Theme Table.

sheet metal rule icon Configure Sheet Metal Rule

Lets you configure the Sheet Metal Rule of a component and manage Sheet Metal Rule Themes for Configurations in a Theme Table.

plastic rule icon Configure Plastic Rule

Lets you configure the Plastic Rule of a component and manage Plastic Rule Themes for Configurations in a Theme Table.

Activate Configuration

Lets you activate a different Configuration.

visibility icon Configure Visibility

Lets you configure the visibility of an object.

Configure Suppression

Lets you configure the suppression of a feature.

Configure Feature Parameters

Lets you configure feature parameters.

Configure Aspects

Lets you configure aspects of a design.

Add Aspects To Theme Table

Lets you add aspects to a custom Theme Table.

Move to Existing Theme Table

Lets you move configured aspects to an existing custom Theme Table.

Move to New Theme Table

Lets you move configured aspects to a new custom Theme Table.

Delete Custom Theme Table

Lets you delete a custom Theme Table.

Delete Appearance Theme Table

Lets you delete an Appearance Theme Table.

Delete Physical Material Theme Table

Lets you delete a Physical Material Theme Table.

Delete Plastic Rules Theme Table

Lets you delete a Plastic Rules Theme Table.

Delete Sheet Metal Rules Theme Table

Lets you delete a Sheet Metal Rules Table.

Non-Toolbar Assembly Commands

Pin icon Pin

Pins the component to the active design.

Unpin icon Unpin

Unpins the component from the active design.

Ground To Parent icon Ground To Parent

Grounds the child component to its parent component so they move together.

Unground From Parent icon Unground From Parent

Ungrounds the child component from its parent component.

Edit In Place icon Edit In Place

Activates an external component so that you can edit it in the context of the assembly without leaving the parent design.

Activate Assembly Context

Activates an existing assembly context in an external component so that you can edit it in the context of the assembly without leaving the parent design.

Sync Assembly Context icon Sync Assembly Context

Syncs a single out-of-date assembly context.

Sync All Assembly Contexts icon Sync All Assembly Contexts

Syncs all out-of-date assembly contexts. May require multiple uses in complex assemblies.

Associative Edit In Place icon Associative Edit In Place

Creates associative references between this external component and other components in the assembly.

Non-Associative Edit In Place icon Non-Associative Edit In Place

Only allows local edits. Does not create associative references between this external component and other components in the assembly.

Reference Objects icon Reference Objects

Creates explicit associative references between the current design and other design features in an assembly.

Read-Only For Me

Temporarily makes a design read-only for you, so you're free to navigate, view, analyze, or experiment with the design while other project members continue editing.

Read-Only For Me

Temporarily makes a design read-only for you, so you're free to navigate, view, analyze, or experiment with the design while other project members continue editing.

Replace Component

Replaces an external component in an assembly with a different external design.

Resolve Component

Lets you request access, unarchive projects, or restore deleted designs to resolve external components in the active design.

Compute Unresolved

Lets you request access, unarchive projects, or restore deleted designs to resolve external components in the active design.

Design > Manage (Extension)

Design > Manage (Extension) > Assign

Assign Item Number icon Assign Item Number

Assign unique item numbers to selected components for tracking throughout their lifecycles.

Design > Manage (Extension) > Release

Quick Release icon Quick Release

Transitions the component to the next life cycle state or revision without a change order.

Release with Change Order icon Release with Change Order

Releases the selected components with a change order.

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