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Revolve a surface body

Learn how to use the Revolve tool to create a surface body in Fusion.

revolve example

  1. On the toolbar, click Design > Surface > Create > Revolve revolve icon.

    The Revolve dialog displays.

  2. In the canvas, select a sketch profile, sketch curve, or planar face to revolve.

    Note: If you uncheck the box next to Chaining, you can select a single edge instead without selecting its adjacent edges.
  3. In the canvas, select a sketch curve, edge, cylindrical face, or axis to revolve around.

  4. In the dialog, select an Extent Type and adjust its associated settings:

    • partial icon Partial: Revolves the profile around the axis to an angle value that you specify.
      • Direction: Select a direction setting.
        • one side icon One Side: Creates a revolve in one direction.
        • two sides icon Two Sides: Creates a revolve in both directions. Each direction can have a different angle.
        • symmetric icon Symmetric: Creates a symmetrical revolution in both directions.
      • Angle: Drag the manipulator handle or type an exact value to specify the angle of revolution.
    • extent to icon To Object: Revolves to a body, face, or plane that you select.
      • Direction: Select One Side one side icon or Two Sides two sides icon.
      • Angle: (To) Select body, face, plane, or vertex to revolve to.
    • full icon Full: Revolves the profile 360 degrees around the axis.
  5. Select an Operation type:

    • new body icon New Body: Creates a new body in the active component.
    • new component icon New Component: Creates a new body in a new component.
  6. Click OK.

The revolved surface body displays in the canvas.

Tips

  • Project Axis projects the axis to the same plane that the selected profile is on. Uncheck to keep the axis in its original location.
   
revolve project axis uncheck revolve project axis
Left: Check Project Axis Right: Uncheck Project Axis

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