Assembly constraints for auto explode reference

When you auto-explode a presentation view, the direction the components move to create the view is determined by the assembly constraints placed on model geometry.

This table lists the possible combinations of geometry you can use to mate constraints and the movement that results when performing an auto explode.

Note: Not all geometry combinations result in movement.

Geometry for mate

Result of auto-explode

Face to face

Explodes normal to face

Face to plane

Explodes normal to face

Face to edge

Explodes normal to face

Face to point

Explodes normal to face

Face to axis

Explodes normal to face

Plane to plane

Explodes normal to plane

Plane to edge

Explodes normal to plane

Plane to point

Explodes normal to plane

Plane to axis

Explodes normal to plane

Point to point

No action

Point to axis

No action

Axis to axis

No action

Edge to edge

No action

Edge to point

No action

Edge to axis

No action

Insert (axis and face mate)

Explodes normal to face along axis

iMate - insert

Explodes normal to face along axis

Tangent

Explodes normal to planar face

iMate - tangent

Explodes normal to planar face

Angle

No action

iMate - angle

No action

iMate to face

Explodes normal to face

iMate - plane

No action