When you auto-explode a presentation view, the direction the components move to create the view is determined by the assembly constraints placed on model geometry.
This table lists the possible combinations of geometry you can use to mate constraints and the movement that results when performing an auto explode.
Geometry for mate |
Result of auto-explode |
Face to face |
Explodes normal to face |
Face to plane |
Explodes normal to face |
Face to edge |
Explodes normal to face |
Face to point |
Explodes normal to face |
Face to axis |
Explodes normal to face |
Plane to plane |
Explodes normal to plane |
Plane to edge |
Explodes normal to plane |
Plane to point |
Explodes normal to plane |
Plane to axis |
Explodes normal to plane |
Point to point |
No action |
Point to axis |
No action |
Axis to axis |
No action |
Edge to edge |
No action |
Edge to point |
No action |
Edge to axis |
No action |
Insert (axis and face mate) |
Explodes normal to face along axis |
iMate - insert |
Explodes normal to face along axis |
Tangent |
Explodes normal to planar face |
iMate - tangent |
Explodes normal to planar face |
Angle |
No action |
iMate - angle |
No action |
iMate to face |
Explodes normal to face |
iMate - plane |
No action |