Contains commands for managing states and rendering them.
The Render Outputs panel opens docked at the bottom of the State Sets dialog. At the right end of its title bar are two icon buttons: a vertical pushpin and an X. The pushpin button toggles between maximized the default) and minimized states. When minimized, the panel appears as a Render Outputs tab at the bottom of the State Sets dialog. In this state you can open the panel by mousing over the Render Outputs tab, and it minimizes again by moving the mouse away from the panel.
To close the panel, click the X button.
If you haven't defined output files via Render Outputs, rendering takes place in the Rendered Frame Window only, and each state's output overwrites the previous one. If, however, output is defined at the scene level (via Render Setup Render Output but not via Scene States Render Outputs, each state is rendered to the same file. So, in general, use Render Outputs before you use Render All States.
To render multiple states but not all, highlight the states to render, then right-click one of them and choose Render Selected States.
A sub-state reflects conditions set by the parent state or states in addition to its own conditions. For example, if only Light A is on in a parent state and only Light B is on in a sub-state, then rendered output from the parent state will show lighting only from Light A, while rendered output from the sub-state will show lighting from both lights.
Highlight a state, then choose Add Scripted State from the States menu. Alternatively, right-click the state and choose Add Scripted State from the context menu.
For example, you could create a scripted state that adds an object to the scene when the state is activated, and then deletes the object when deactivated.
You can use any legal MAXScript commands, and each script can be as long as you like. However, if a script exceeds the bounds of its window, you need to scroll it with the keyboard (the arrow keys, and , and so on); no scroll bar is available. Other standard text-editing functions also apply, such as Copy (+C) and Paste (+V).
To edit the scripted state, double-click its entry in the hierarchical states list.
For example, you could create a template that has a certain camera and lighting setup, and then deploy it as a new state at any time subsequently. However, in order to do so, the camera and lights tracked by the state need to be present in the scene.
For step-by-step instructions on using templates, see Using the State Template Feature: An Example.
Restores the State Sets dialog to its original configuration.
Restores State Sets to its startup state, removing any existing states and recorded actions.
Opens the State Sets Configuration dialog for specifying various aspects of State Sets appearance and behavior.