The Turn To gPoly modifier converts geometry to the hardware mesh format used internally by 3ds Max. This makes it unnecessary to convert the mesh from editable format to the internal hardware format, resulting in significant performance improvement when deforming the mesh. The improvement is most noticeable with high-resolution geometry.
Example: To use gPoly in character animation:
If the viewport displays a high FPS value (say, above 50), the mesh might not be of high enough resolution to take advantage of the gPoly feature. In such a case, apply TurboSmooth to increase the mesh resolution.
The modifier is added to the modifier stack directly above the mesh item on the stack. This is an important point: To improve performance, the mesh must be converted to the gPoly format before the Skin and TurboSmooth modifiers begin to work on it.
The displayed value is significantly higher than previously.
The Turn To gPoly modifier has no modifiable parameters. For usage particulars, see the Procedure, preceding.