Rendering

Rendering shades the scene's geometry using the lighting you've set up, the materials you've applied, and environment settings, such as background and atmosphere. You use the Render Setup dialog to render images and animations and save them to files. The rendered output appears in the Rendered Frame Window, where you can also render and do some setup.

Rendering "fills in" geometry with color, shadow, lighting effects, and so on.

Artist: Roberto Ziche

Note: Bitmap paging is always active and is managed automatically, enabling you to render scenes with large bitmaps, a large number of bitmaps, or very high resolution images (for example, 5,000 x 5,000 pixels or more).
Note: 3ds Max does not append any color-space information to rendered output. If necessary, you can apply a color space such as sRGB to output images in an image-editing program like Adobe Photoshop.

Cameras

Cameras frame the scene, providing a controllable point of view. You can animate camera movement. Cameras can simulate some aspects of real-world photography, such as depth-of-field and motion blur.

Environments and Rendering Effects

A variety of special effects, such as film grain, depth of field, and lens simulations, are available as rendering effects. Another set of effects, such as fog, are provided as environment effects.

Environment settings let you choose a background color or image, or choose an ambient color value for when you render without using radiosity. One category of environment settings is the exposure controls, which adjust light levels for display on a monitor.

Rendered Image Effects provide a way for you to add blur or film grain to a rendering, or to adjust its color balance.

Object-Level Rendering Controls

You can control rendering behavior at the object level. See Object Properties.