The Render Setup dialog has multiple panels. The number and name of the panels can change, depending on the active renderer. These panels are always present:
Contains the main controls for any renderer, such as whether to render a still image or an animation, setting the resolution of rendered output, and so on.
Contains the main controls for the current renderer.
Additional panels can appear, depending on which renderer is active. Five renderers are provided with 3ds Max. Their controls are described in the section Renderers. Additional renderers might be available as third-party plug-in components.
At the bottom of the Render Setup dialog are controls that, like those in the Common Parameters rollout, apply to all renderers. These are described in this topic's Interface section, below.
In 3ds Max, there are two different types of renderings. Production rendering is active by default, and is typically the one you use for finished renderings. This type of rendering can use any of the three aforementioned renderers. The second type of rendering is called ActiveShade. An ActiveShade rendering uses the default scanline renderer to create a preview rendering that can help you see the effects of changing lighting or materials; the rendering updates interactively as you change your scene. Rendering iwth ActiveShade is, in general, less precise than production rendering.
Another advantage of production rendering is that you can use different renderers, such as the mental ray or VUE file renderer.
To choose between production and ActiveShade rendering, use the radio buttons described in the Interface section, following. To change the renderer assigned to production rendering, use the Assign Renderer rollout.
To render a still image:
The Render Setup dialog opens, with the Common panel active.
By default, rendered output appears in the Rendered Frame Window.
To render an animation:
The Render Setup dialog opens, with the Common panel active.
Typically, a dialog appears that lets you configure options for the chosen file format. Change settings or accept the defaults, and then click OK to continue.
The Save File checkbox turns on.
From this drop-down list you can choose a set of preset rendering parameters, or load or save rendering parameter settings. See Preset Rendering Options.
The drop-down list contains all viewports available in all viewport layouts. Each viewport is listed with the layout name first, followed by a hyphen and then the viewport name. For example: Row 1, Row 2 - Front. For this reason, to identify viewports easily, give your layouts meaningful names, such as Closeups.
Activating a different viewport in the main interface automatically updates this setting if Lock To Viewport (see following) is off.
When on, locks the view to the one shown in the Viewport list. This enables you to adjust the scene in other viewports (which become active as you use them), and then click Render to render the viewport you originally chose. When off, Render always renders the active viewport.
Renders the scene.
When ActiveShade is chosen, the name of this button changes to ActiveShade, and clicking it opens a floating ActiveShade window.
If the scene you're rendering contains bitmaps that cannot be located, a Missing External Files dialog opens. This dialog lets you browse for the missing maps, or continue to render the scene without loading them.
This choice does not affect the state of the Render button itself, which you can still use to launch a Production, Iterative, or ActiveShade rendering.
Changing the render mode on this menu changes the comparable setting on the Render flyout.
When you click Render, a rendering progress dialog shows the parameters being used, and a progress bar. The rendering dialog has a Pause button to the left of the Cancel button. When you click Pause, the rendering pauses, and the button's label changes to Resume. Click Resume to continue with the rendering.