140 int32 width, int32 height);
419 #endif // __cplusplus
422 #endif // BEASTTARGET_H
ILBStatus ILBCreateTextureTarget(ILBJobHandle job, ILBConstString name, int32 width, int32 height, ILBTargetHandle *target)
Adds a texture baking target to a job.
Target entities, the relationship between an instance and a bake target.
ILBStatus ILBGetFramebufferCount(ILBTargetHandle target, int32 *count)
Gets the number of framebuffers associated with this target Is only valid on targets rendering images...
Block.
Definition: beasttarget.h:34
ILBStatus ILBCreateUVUnwrapTarget(ILBJobHandle job, ILBConstString name, float texelsPerUnit, ILBTargetHandle *target)
Adds an UV unwrap target to a job.
ILBStatus ILBSetUVUnwrapFlatness(ILBTargetHandle target, float weight)
Sets a weight for the importance of having flat charts.
ILBStatus ILBEnableAtlasRescale(ILBTargetHandle target)
Enables automatic rescaling of instances in the atlas based on frequency information from the baked l...
This header is the base for getting platform consistent types for the Beast API.
Return frame buffers containing a full shaded light mapped version of the camera view I...
Definition: beasttarget.h:63
ILBWorldSpaceFilterComponent
World space filter components.
Definition: beasttarget.h:40
const ILBCharType * ILBConstString
Beast api const string type.
Definition: beastapitypes.h:245
Handle for Beast cameras Intentionally hidden implementation.
Definition: beastapitypes.h:429
Return frame buffers containing a full shaded per pixel version of the camera view I...
Definition: beasttarget.h:69
Handle for Beast jobs Intentionally hidden implementation.
Definition: beastapitypes.h:457
ILBAtlasPacking
Different types of Atlas packing strategies.
Definition: beasttarget.h:26
ILBStatus ILBSetUVUnwrapCompactness(ILBTargetHandle target, float weight)
Sets a weight for the importance of having compact (round) charts.
ILBStatus ILBCameraTargetSetRenderMode(ILBTargetHandle target, ILBCameraRenderModeType renderMode)
Dictates which camera render mode used.
ILBStatus ILBAddPassToTarget(ILBTargetHandle target, ILBRenderPassHandle pass)
Add a Render Pass to a target.
Texel.
Definition: beasttarget.h:30
Handle for Beast uv layers Intentionally hidden implementation.
Definition: beastapitypes.h:528
ILBStatus ILBGetVertexbuffer(ILBTargetHandle target, ILBRenderPassHandle pass, ILBTargetEntityHandle targetEntity, ILBFramebufferHandle *framebuffer)
Gets a framebuffer with vertex data from a target Is only valid on targets rendering vertex data and ...
ILBStatus ILBCreatePointCloudTarget(ILBJobHandle job, ILBConstString name, ILBTargetHandle *target)
Adds a point cloud target to a job.
Handle for Beast meshes Intentionally hidden implementation.
Filter only indirect component.
Definition: beasttarget.h:52
ILBStatus ILBGetFramebuffer(ILBTargetHandle target, ILBRenderPassHandle pass, int32 index, ILBFramebufferHandle *framebuffer)
Gets a framebuffer from a target Is only valid on targets rendering images and the target is done...
ILBStatus ILBAddBakeInstance(ILBTargetHandle target, ILBInstanceHandle bakeInstance, ILBTargetEntityHandle *targetEntity)
Adds an instance to bake to a texture or vertex bake target.
Handle for Beast point clouds Intentionally hidden implementation.
Definition: beastapitypes.h:515
Handle for Beast instance Intentionally hidden implementation.
Definition: beastapitypes.h:422
ILBStatus ILBSetUVUnwrapStraightness(ILBTargetHandle target, float weight)
Sets a weight for the importance of having straight chart boundaries.
ILBStatus ILBSetAtlasRescaleFrequencyThreshold(ILBTargetHandle target, float threshold)
Sets the frequency cutoff for the atlas rescale mode.
Filter everything.
Definition: beasttarget.h:44
ILBStatus ILBGetUVLayerFromTarget(ILBTargetHandle target, ILBTargetEntityHandle targetEntity, ILBUVLayerHandle *uvLayer)
Gets a uv layer from a target Only valid on UV unwrap targets and when the target is done...
ILBStatus ILBGetUVLayerResolutionFromTarget(ILBTargetHandle target, ILBTargetEntityHandle targetEntity, int32 *width, int32 *height)
Gets the resulting resolution from packing the UV layout of the unwrapped mesh Only valid on UV unwra...
Handle for Beast render pass Intentionally hidden implementation.
Definition: beastapitypes.h:501
ILBStatus ILBSetWorldSpaceFilterSize(ILBTargetHandle target, ILBWorldSpaceFilterComponent component, float size)
Set the world space filter size for a target.
ILBStatus ILBSetAtlasPacking(ILBTargetHandle target, ILBAtlasPacking packing)
Sets the packing strategy on an atlased texture target.
ILBStatus ILBEnableWorldSpaceFilter(ILBTargetHandle target, ILBWorldSpaceFilterComponent component)
Enable world space filter for a target.
ILBStatus ILBEnableAtlasSpatial(ILBTargetHandle target)
Enables packing spatially close objects into the same texture.
ILBStatus ILBSetTargetResolution(ILBTargetHandle target, int32 width, int32 height)
Changes the resolution of a texture target when running an Live Ernst job.
ILBStatus ILBSetWorldSpaceFilterNormalDeviation(ILBTargetHandle target, ILBWorldSpaceFilterComponent component, float normalDeviation)
Set the maximum allowed normal deviation for world space filtering.
ILBStatus ILBSetAtlasPadding(ILBTargetHandle target, int32 padding)
Sets the padding on an atlased texture target.
ILBCameraRenderModeType
Camera modes in Live Ernst Session.
Definition: beasttarget.h:58
ILBStatus ILBAddMeshToTarget(ILBTargetHandle target, ILBMeshHandle mesh, ILBTargetEntityHandle *targetEntity)
Adds a mesh to be unwrapped to a UV unwrap target.
Handle for Beast target entities Intentionally hidden implementation.
Definition: beastapitypes.h:493
ILBStatus ILBCreateVertexTarget(ILBJobHandle job, ILBConstString name, ILBTargetHandle *target)
Adds a vertex baking target.
ILBStatus ILBAddBakePointCloud(ILBTargetHandle target, ILBPointCloudHandle pointCloud, ILBTargetEntityHandle *targetEntity)
Adds a point cloud to bake.
ILBStatus ILBCreateAtlasedTextureTarget(ILBJobHandle job, ILBConstString name, int32 maxWidth, int32 maxHeight, int32 maxTextures, ILBTargetHandle *target)
Adds an atlased texture baking target to a job.
ILBStatus ILBCreateCameraTarget(ILBJobHandle job, ILBConstString name, ILBCameraHandle camera, int32 width, int32 height, ILBTargetHandle *target)
Adds a camera render target to a job.
The beast job function definitions.
Filter only direct component.
Definition: beasttarget.h:48
Handle for Beast framebuffers Intentionally hidden implementation.
Definition: beastapitypes.h:485
ILBStatus
Status codes for Beast API calls.
Definition: beastapitypes.h:153
Handle for Beast target specification Intentionally hidden implementation.
Definition: beastapitypes.h:478
ILBStatus ILBSetUVUnwrapSegmentationThreshold(ILBTargetHandle target, float threshold)
Sets the threshold used when segmenting the mesh into charts for unwrapping.
ILBStatus ILBSetAtlasAlignment(ILBTargetHandle target, int32 alignment)
Sets the alignment on an atlased texture target.