Access to services exposed by 3ds Max's "core"
3DXI Initialization,
Accessing Core 3ds Max Functionality,
Building Action Tables,
IMenuBarContext,
Lesson 7: Writing .Net Plug-ins,
Node Monitors,
Hardware Shader UI Feature,
Determining DirectX Version,
Implementing Sub-Object Selection,
Vista Aero Support,
Plug-in Architecture,
Creating Instances of Plug-ins,
Responding to Changes in Parameters,
Getting the Nodes that Reference an Object,
The FPInterface Class Hierarchy,
Iterating over Layers by Index,
Autodesk.Max.dll,
Global Function Publishing API Functions,
Adding Modifiers to Objects,
Selecting a Sibling Material,
Using FPInterface::Invoke(),
Trajectories,
Programmatic Object Creation.
The following methods allow access to classes that host services exposed by 3ds Max for plug-ins to use.