fbxsdk/scene/geometry/fbxline.h Source File
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13 #ifndef _FBXSDK_SCENE_GEOMETRY_LINE_H_
14 #define _FBXSDK_SCENE_GEOMETRY_LINE_H_
52 void SetIndexArraySize(
int pCount);
57 int GetIndexArraySize()
const;
70 bool SetPointIndexAt(
int pValue,
int pIndex,
bool pAsEndPoint =
false);
76 int GetPointIndexAt(
int pIndex)
const;
83 bool AddPointIndex(
int pValue,
bool pAsEndPoint =
false);
108 bool AddEndPoint(
int pPointIndex);
125 int GetEndPointAt(
int pEndPointIndex)
const;
130 int GetEndPointCount()
const;
140 #ifndef DOXYGEN_SHOULD_SKIP_THIS
146 virtual void Destruct(
bool pRecursive);
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FbxPropertyT< FbxBool > Renderable
This property decide whether this line is renderable in 3DSMax.
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
EType
Node attribute types.
virtual FbxNodeAttribute::EType GetAttributeType() const
Returns the node attribute type.
FbxArray< int > * GetIndexArray()
Get the pointer to the index array.
The base class of most FBX objects.
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
The base class of geometric objects that support control point deformations (e.g. ...
virtual void Destruct(bool pRecursive)
Optional destructor override, automatically called by default destructor.
FbxArray< int > * GetEndPointArray()
Get the pointer to the end point array.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.
A line is a geometry made of points.