fbxsdk/scene/geometry/fbxnull.h Source File
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13 #ifndef _FBXSDK_SCENE_GEOMETRY_NULL_H_
14 #define _FBXSDK_SCENE_GEOMETRY_NULL_H_
54 double GetSizeDefaultValue()
const;
103 #ifndef DOXYGEN_SHOULD_SKIP_THIS
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
FbxPropertyT< FbxDouble > Size
This property handles the null node size.
static const char * sLook
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
Array that stores pairs of FbxString and a pointer.
EType
Node attribute types.
EFbxType
Type identifier constants.
The base class of most FBX objects.
static const ELook sDefaultLook
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
ELook
Null node look types.
FbxPropertyT< ELook > Look
This property handles the look of the null node.
static const FbxDouble sDefaultSize
virtual FbxNodeAttribute::EType GetAttributeType() const
Return the type of node attribute.
This node attribute contains the properties of a null node.
static const char * sSize
This class is the base class to all types of node attributes.
EFbxType FbxTypeOf(const FbxNull::ELook &)
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.