The following provides a general workflow for locating and placing content from the Factory Assets library into a factory layout assembly.
- Click
Palettes
on the Factory ribbon and select
Asset Browser.
- Search for assets in the
Asset Browser using the
Search option, or manually navigate to components in either the
System Assets or
User Assets library directories.
- If you are using layers, set current the layer on which to place the asset.
- Using the appropriate snap type from the
Snap Types drop-down menu, place the asset in the factory layout assembly. To automatically place and ground the asset at the layout origin (0, 0, 0), right-click when placing the asset and select
Insert Grounded at Origin.
- Click on the asset in the layout and modify the
Layer,
Model, or
User Defined parameter values of the asset, if required.
- Continue to locate and place additional assets, as necessary.
- Use the
Reposition command in the
Relationships panel on the Factory ribbon to make minor adjustments to an asset's XYZ placement or angle.
Tip: To prevent the
Reposition command from launching automatically after placing an asset or inserting a model into your layout, uncheck the
Start Reposition command after placing component check box on the
Assets tab of the
Factory Options dialog box.
Asset Browser system of units
The assets in the
System Assets library are available in both the Imperial and Metric system of units. The default system of units is based on the template used to create the factory layout assembly file.
User Assets content is automatically added to the Metric or Imperial directory based on the file units. If an alternate system of units is required, edit the original file, change its units setting, and publish it again.
How to search for assets in the Asset Browser
You can navigate through the data by selecting folders or you can do a property search.
- In the
Asset Browser, enter the asset name or enter a parameter value into the
Search field at the top of the browser. A list of valid search terms dynamically displays. You can click one of the terms to populate the search field.
- Click the
Search assets button
to display the asset in the lower section of the
Asset Browser.
Once a search is conducted, a
Search Results folder is added to the
Asset Browser
. The folder contains the asset that was found. The asset remains stored in the folder until the next search is conducted when it is replaced with the new search result. An asset can be selected from the
Search Results folder and placed in the factory layout assembly.
How to navigate manually through the Asset Browser
While in the default
Thumbnail View, the
Asset Browser initially displays the
System Assets content in the lower portion of the browser when a file is opened. To return to the top level to access the
User Assets content library, click the
Folder up button
. From this location, you can double-click folders to move lower or use the
Folder up button to move higher in the tree structure.
At the top of the
Asset Browser, you can switch to display contents in a
Tree View. You can then navigate through the Factory Assets library by expanding directories.
How to sort assets in the Asset Browser
You can expedite the search for an asset by sorting the assets by type, name, or modification date. You can also choose to display the sorted assets in an ascending (the default) or descending order. The sorting method you choose is persistent; that is that it remains in effect during subsequent sessions of Inventor Factory. Click the down-arrow on the
Sort by icon just to the right of the
Thumbnail/Tree Views buttons
to display a drop-down menu of sorting options.
Tip: To obtain a clearer display of sorted assets in expanding folders, switch to the
Tree View before sorting.
How to locate, preview, delete assets, and identify asset variants
After locating the content you want in the
Asset Browser, right-click the asset to display a pop-up context menu with the following options -
Explore,
Preview,
Copy Asset, and
Add to Favorites. For cloud-based content, an additional option called
Download Asset appears.
Clicking
Explore opens Windows Explorer and navigates to the Factory Library folder location so you can verify where the asset resides.
The
Preview option launches a separate
Factory Asset Preview window displaying the selected asset. You can toggle the
Factory Asset Preview window on and off by clicking
Factory tab
Tools panel
Factory Asset Preview
from the
Palettes drop-down menu.
The
Copy Asset option lets you copy a system asset so that you can make changes and save it as a user asset. Clicking this option opens the Copy Asset window where you can rename the asset, select where to save it, and indicate if you would like to share this asset when published.
Add to Favorites lets you add, or remove, frequently placed assets into a
Favorites folder for quick and easy access
. An asset can be selected from the
Favorites folder and placed in the factory layout assembly.
For a published
User Asset, the pop-up context menu offers additional
Edit and
Delete options. Click
Edit to open the Asset Editor where you can make changes to the asset. Click
Delete if you want to remove the asset from the
User Assets library.
Note: Deleting a user asset only removes the asset from the library. It does not remove a placed asset from a factory floor layout. Also, you cannot delete system assets from the
Asset Browser - only user assets.
Tip: To recover a deleted user asset, navigate to the Windows desktop and right-click over the
Recycle Bin. Select
Open from the pop-up context menu to display the
Recycle Bin window. Locate and right-click over the deleted asset folder in the file list and then select
Restore from the pop-up context menu. The asset folder is then restored to its original Factory Library folder location and the asset is returned to the
User Assets library.
A user asset that has been published with variants displays this number icon
in the upper left corner of the asset. The number indicates the number of asset variations. When you right-click over the asset, the
Asset Variant option appears in the context menu. Select the variant you wish to place from the
Asset Variant submenu. The variations appear with default names like
Variant_1,
Variant_2, etc., but they can be renamed. For more information, see the Inventor Factory Help topic:
Create Asset Variants
How to enable and disable cloud-based content
Cloud-based content must first be enabled before you can download cloud-based assets. Normally, cloud-based content is enabled by default and this icon appears near the top right of the
Asset Browser
.
Tip: A very quick and easy way to enable or disable cloud-based content is to click on, or hover your cursor over, the icon at the upper-right of the
Asset Browser. You can then click
Enable or
Disable from the pop-up cloud asset information window. Observe that this window also displays information about the status of cloud-based assets and provides access to the Web-based
Factory Asset Warehouse.

How to rate and comment on shared cloud-based content
Users can choose to share their cloud-based assets with other users when they publish the asset. When an asset is shareable, other users can rate it or comment on it. The asset ratings and comments are viewable both within the
Asset Browser
and the
Asset Information page of the Web-based
Factory Asset Warehouse.
Note: Sharing can also be toggled on and off using the
Factory Asset Warehouse. For more information about publishing local or cloud assets, see the Inventor Factory Help topic:
Factory asset authoring.
Do the following to rate an asset or create an asset comment:
- In the
Asset Browser, click on, or hover your cursor over, the shared cloud asset you wish to rate or comment on. A shareable cloud asset is distinguished from non-shareable assets by the star rating and
Comments
link that appear at the bottom of the pop-up cloud asset information window.

- To provide a rating, simply click the star, 1 through 5, that best represents your opinion of the asset.
- Click the
Comments
link to open the
Asset Comments dialog box. Any existing comments appear within a scrollable window.
- Next, click
Add Comment
and enter your comment in the
Submit Comment field.
- Finally, click the
Submit button to add your comment and then click
Close to exit the
Asset Comments dialog box.
How to place factory assets library components (with published landing surfaces) in factory layout assemblies
System Assets and
User Assets content are placed in the factory layout assembly directly from the
Asset Browser.
- Locate the asset in the Factory Assets library.
- If you are using layers, set current the layer on which you wish the asset to place the asset.
- If the component is an asset variant, right-click and select the desired variant from the
Asset Variant submenu.
- Press and hold the left mouse button and drag the asset into the factory layout assembly.
- If multiple insertion points have been defined on the model, press the Tab key to cycle through each of the insertion points until you identify the point you want. To automatically place and ground the asset at the layout origin (0, 0, 0), right-click when placing the asset and select
Insert Grounded at Origin.
- Release the mouse button.
Method 1 - Place independent assets
- Drag the asset to the required location in the assembly and select once using the left mouse button.
- If multiple insertion points have been defined on the model, press the Tab key to cycle through each of the insertion points until you identify the point you want. To automatically place and ground the asset at the layout origin (0, 0, 0), right-click when placing the asset and select
Insert Grounded at Origin.
- Continue to move the mouse to rotate the asset, or enter an angle in the value input box. Select again using the left mouse button to define the orientation.
Method 2 - Place assets using connectors
Assets that are published with connectors assigned can be used to help locate assets relative to the connectors on other assets.
- Drag the asset so that one of its connectors is within the specified
Snap Preview Distance of a connector on the second asset being referenced. The connector points are indicated by green spheres. Once the asset is within the specified
Snap Preview Distance, a yellow connector appears indicating a connection can be made.
- Continue to drag closer to the existing asset, and once you are within the specified
Snap Distance the new asset is snapped into position. Press the left mouse button to confirm placement.
- In the rare event that a connection cannot be made, the connector points change from yellow to red spheres. This can occur if an assembly constraint was created that interferes with the connectors snapping together.
Note: The Snap to Connector Snap Type must be enabled to allow connection point snapping.
Method 3 - Place assets on grids
Published assets with a predefined landing surface contain a landing surface origin. The landing surface origin is used to locate the asset when it is snapped to the grid.
- Drag the asset to the intersection of two grid lines on the factory floor and select once using the left mouse button.
- If multiple insertion points have been defined on the model, press the Tab key to cycle through each of the insertion points until you identify the point you want. To automatically place and ground the asset at the layout origin (0, 0, 0), right-click when placing the asset and select
Insert Grounded at Origin.
- Continue to move the mouse to rotate the asset, or enter an angle in the value input box. Select again using the left mouse button to define the orientation.
Note: The
Snap to Grid Snap Type must be enabled to allow grid snapping.
Method 4 - Place assets on layout sketches
Published assets with a predefined landing surface contain a landing surface origin. The landing surface origin is used to locate the asset when it is snapped to the sketch.
- Drag the asset to a sketch entity on the layout and select once using the left mouse button. Assets can be snapped to endpoints, midpoints, and along an entity.
- If multiple insertion points have been defined on the model, press the Tab key to cycle through each of the insertion points until you identify the point you want. To automatically place and ground the asset at the layout origin (0, 0, 0), right-click when placing the asset and select
Insert Grounded at Origin.
- Continue to move the mouse to rotate the asset, or enter an angle in the value input box. Select again using the left mouse button to define the orientation.
Note: The
Snap to Sketch Snap Type must be enabled to allow sketch snapping.
Method 5 - Place assets on DWG overlays
Published assets with a predefined landing surface contain a landing surface origin. The landing surface origin is used to locate the asset when it is snapped to a selected location on a DWG overlay.
- Drag the asset to a 2D drawing entity on the DWG overlay and select once using the left mouse button. Assets can be snapped to endpoints, midpoints, and along an entity.
- If multiple insertion points have been defined on the model, press the Tab key to cycle through each of the insertion points until you identify the point you want. To automatically place and ground the asset at the layout origin (0, 0, 0), right-click when placing the asset and select
Insert Grounded at Origin.
- Continue to move the mouse to rotate the asset, or enter an angle in the value input box. Select again using the left mouse button to define the orientation.
Note: The
Snap to DWG Overlay Snap Type must be enabled to allow overlay snapping.
Continue to place additional instances of the same asset or right-click and select
Done from the pop-up context menu to cancel additional asset placement.
Return to the Factory Assets library to locate and place additional assets, as necessary.
You can modify the location and orientation of assets after they are placed by using the commands on the
Relationships panel on the
Factory tab.
Note: To delete an asset once it has been added to the factory layout assembly, select it and press the Delete key or right-click and select
Delete.
How to place factory assets library components (without published landing surfaces) in factory layout assemblies
User Assets without a defined landing surface are positioned on the factory floor in the same way as unpublished models. For more information, see the Inventor Factory Help topic:
Insert models.
For User Assets content without a defined landing surface, the component displays inside a bounding box. The sides of the bounding box are parallel to the component origin planes. The insertion point is the corner of the bounding box that aligns with the origin coordinate system.
How to modify parameter values in the Factory Properties Browser
Once an asset from the
Asset Browser is placed, you can select it and change the available
Model parameters or
Miscellaneous parameters in the
Factory Properties browser. The
Factory Properties browser automatically displays when a new layout is created. To toggle the
Factory Properties browser on and off, click
Factory tab
Tools panel
Factory Properties
from the
Palettes drop-down menu.
- In the factory layout, select the asset for which you want to make parameter value changes. (Press and hold the Ctrl key if you wish to select multiple assets.) Once the asset is selected, any of the values displayed in the
Factory Properties browser can be edited. Only the
Model parameters that were specified as
Key parameters when it was published are listed in the
Factory Properties browser. A select few iProperty parameters are also listed in the
Factory Properties browser. These
iProperty parameters include Author, Title, Company, Catalog, Keywords, and Comments.
- Select any of the parameter values in the right-hand column and enter a new value.
- You can restore a changed value by clicking the
Refresh button
.
- To finalize the change and update the asset, press the Enter key on the keyboard or click the
Update button
. Using the
Update button enables you to update multiple parameter values at one time.
- If you wish to make parameter value changes to multiple instances of the same asset in the factory layout design, click the
Update Other Instances button
.
- To make changes to custom asset properties click
.
How to modify Asset Variant parameter values in the Factory Properties Browser
Parameter values of a placed asset variant can be modified using the
Factory Properties browser.
- In the factory layout, select the asset variant you wish to modify. (Press and hold the Ctrl key if you wish to select multiple assets.) Once the asset is selected, click anywhere within the
Selected Variant value field to activate the drop-down arrow at the far right.
Note: Your asset variant parameter name will most likely be different from the example shown in the illustration.
- Click the down arrow to display a drop-down list of available asset variant parameters from which to choose.
- Select the desired parameter from the list and press Enter, or click the
Update button
at the top of the
Factory Properties browser.
- The selected asset variant is updated with the new parameter value.
If you wish to provide a different value from any of the existing asset variant parameters, do the following:
- In the factory layout, select the asset variant you wish to modify. (Press and hold the Ctrl key if you wish to select multiple assets.)
- Once the asset is selected, click the
Enable Variant Controlled Parameters button
at the top of the
Factory Properties browser to activate the Model Parameter variant name.
Note: Your asset variant parameter name will most likely be different from the example shown in the illustration.
- Enter a new value for the variant parameter name and press Enter, or click the
Update button
at the top of the
Factory Properties browser.
- The selected asset variant is updated with the new value and the word
*None* appears in the
Selected Variant field.
How do I move a placed asset from one layer to another?
- Select one or more assets from the factory floor layout. Press and hold the Ctrl or Shift keys for multiple selections.
- The layer name of the selected asset appears near the top of the
Factory Properties browser. If multiple assets on different layers are selected, the layer name appears as
*MultiValues*.
- Click the down arrow to the right of the layer name to display a drop-down list containing the names of all layers defined in the current layout.
- Select the layer you wish to move the selected asset(s) to.
- The drop-down list closes and the layer you selected replaces the previous layer name.
- Click the
Update button
in the
Factory Properties browser toolbar to move the asset(s) to the different layer.
- Press the Esc key, or click an empty area inside the graphics window, to turn off the selection highlighting.
Note: For more information about creating and using layers, see the Inventor Factory Help topic:
Layer Manager.
Pits and Platforms
Occasionally, one or more pits of various geometric shapes are required to be set into the factory floor. In other instances, a raised slab, or platform, is also required. Both of these requirements are satisfied using the product-supplied pit and platform system assets.
- Open the
Architectural folder in the
System Assets browser.
- Next, open the
Pit or
Platform folders as required.
- Set the appropriate snap-to type from the
Snap Types drop-down menu on the
Options panel.
- For a pit placement, select the required geometric shape (rectangular, oval, round, etc.) from the
Pit folder.
- To modify the dimensions of the asset after placement (including pit solid wall thickness), edit its parameter values in the
Factory Properties browser.

Note: Placing a pit or platform asset automatically converts the factory floor into a solid slab. (This is the equivalent of using the
Create Solid Floor command.) Additionally, the pit hole cut into the floor automatically updates if you relocate the pit using the
Reposition command.
Finding an Asset's Library Location
If you ever need to find out where a placed asset is located in the asset library, perhaps to edit the asset or make copies, right-click on the asset in the layout and select
Factory >
Find in Library. The Asset Browser opens to the asset's location in the library. Right-click on the asset in the browser to view available options such as Explore, Preview, and Copy Asset.