Select: | To: |
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For 3D Shape Only | Render the GMask as if it were linked to the 3D Shape object only. In this case, the GMask blend mode is automatically set to 2 Intersect 1 (Inside) for optimal blending. |
Render | Render the GMask globally in the Action scene. In this case, the GMask blend mode is automatically set to Add for optimal blending. |
Do Not Render | Not render the GMask in the scene. In this case, certain GMask menu settings are hidden, such as Transparency, Intensity, Smoothing and Blending. |
Option: | Combination Pattern: |
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Intersection | Splines with the Hole button selected (in the GMask menu) are always rendered as a hole; other splines are rendered according to their relative position. Where two or more splines overlap, these rules apply: An even number of overlaps are rendered as a hole; whereas an odd number are rendered as filled. |
Union | Splines with the Hole button selected (in the GMask menu) are always rendered as a hole; other splines are rendered filled, except for their intersection with holes. |
Priority | Splines are rendered according to their status (hole or filled, depending on the state of the Hole button), and the GMask Priority list determines the proper combination pattern. |
Select: | To extrude: |
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Only Spline | Just the original curve. |
Only Gradient | Just the geometry between the gradients. |
Spline And Gradient | Everything inside the outer gradient. Set automatically when a gradient is added. |