hikvalidation.h File Reference
Header file for validating character definitions and geometry.
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| const int * | HIKGetNeckBoneList () |
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| const int * | HIKGetRequiredBoneList () |
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| const int * | HIKGetRollBoneList () |
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| const int * | HIKGetSpineBoneList () |
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| bool | HIKIsRollBone (int id) |
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| bool | HIKValidateArmsXAxis (const HIKCharacter *pCharacter, char *pErrorMsg=0, unsigned int pErrorMsgSize=0) |
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| bool | HIKValidateBonePosition (const HIKCharacter *pCharacter, char *pErrorMsg=0, unsigned int pErrorMsgSize=0) |
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| bool | HIKValidateHipsXAxis (const HIKCharacter *pCharacter, char *pErrorMsg=0, unsigned int pErrorMsgSize=0) |
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| bool | HIKValidateNeck (const HIKCharacterDefinition *pCharacterDefinition, char *pErrorMsg=0, unsigned int pErrorMsgSize=0) |
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| bool | HIKValidateRequiredBone (const HIKCharacterDefinition *pCharacterDefinition, char *pErrorMsg=0, unsigned int pErrorMsgSize=0) |
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| bool | HIKValidateSpine (const HIKCharacterDefinition *pCharacterDefinition, char *pErrorMsg=0, unsigned int pErrorMsgSize=0) |
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| bool | HIKValidateSpineYAxis (const HIKCharacter *pCharacter, char *pErrorMsg=0, unsigned int pErrorMsgSize=0) |
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| bool HIKIsRollBone |
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id | ) |
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Returns true if the specified Node index corresponds to a roll bone in an arm or leg.
Go to the source code of this file.