polyBevel is undoable, queryable, and editable.
Bevel edges.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-angleTolerance(-at)
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float
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This flag specifies the angle beyond which additional faces may be
inserted to avoid possible twisting of faces. If the bevel produces unwanted
faces, try increasing the angle tolerance.
C: Default is 5 degrees.
Q: When queried, this flag returns a double.
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-autoFit(-af)
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boolean
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Computes a smooth roundness, new faces round off a smooth angle.
C: Default is on.
Q: When queried, this flag returns an int.
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-offset(-o)
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linear
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This flag specifies the offset distance for the beveling.
C: Default is 0.2.
Q: When queried, this flag returns a float.
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-offsetAsFraction(-oaf)
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boolean
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This flag specifies whether the offset is a fraction or an absolute
value. If a fraction, the offset can range between 0 and 1, where 1 is the maximum
possible offset
C: Default is false.
Q: When queried, this flag returns an int.
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-roundness(-r)
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float
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This flag specifies the roundness of bevel.
A roundness of 0 means that all new faces are coplanar.
This value is only used if the autoFit value is off.
C: Default is 0.5.
Q: When queried, this flag returns a float.
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-segments(-sg)
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int
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This flag specifies the number of segments used for the beveling.
C: Default is 1.
Q: When queried, this flag returns an int.
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-worldSpace(-ws)
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boolean
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This flags specifies the used reference.
If on : the offset flag is taken in world reference.
If off : the offset flag is taken in object reference (the default).
C: Default is off.
Q: When queried, this flag returns an int.
Common flags
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Common flags |
-caching(-cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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-name(-n)
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string
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Give a name to the resulting node.
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-nodeState(-nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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