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Synopsis

polyExtrudeFacet [-attraction float] [-caching boolean] [-constructionHistory boolean] [-divisions int] [-gravity linear linear linear] [-gravityX linear] [-gravityY linear] [-gravityZ linear] [-inputCurve name] [-keepFacesTogether boolean] [-localDirection linear linear linear] [-localDirectionX linear] [-localDirectionY linear] [-localDirectionZ linear] [-localRotate angle angle angle] [-localRotateX angle] [-localRotateY angle] [-localRotateZ angle] [-localScale float float float] [-localScaleX float] [-localScaleY float] [-localScaleZ float] [-localTranslate linear linear linear] [-localTranslateX linear] [-localTranslateY linear] [-localTranslateZ linear] [-magnX linear] [-magnY linear] [-magnet linear linear linear] [-name string] [-nodeState int] [-offset float] [-pivot linear linear linear] [-pivotX linear] [-pivotY linear] [-pivotZ linear] [-random float] [-rotate angle angle angle] [-rotateX angle] [-rotateY angle] [-rotateZ angle] [-scale float float float] [-scaleX float] [-scaleY float] [-scaleZ float] [-smoothingAngle angle] [-translate linear linear linear] [-translateX linear] [-translateY linear] [-translateZ linear] [-weight float] [-worldSpace boolean]

polyExtrudeFacet is undoable, queryable, and editable.

Extrude faces. Faces can be extruded separately or together, and manipulations can be performed either in world or object space.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polySubdivideFacet, polyTriangulate

Flags

attraction, caching, constructionHistory, divisions, gravity, gravityX, gravityY, gravityZ, inputCurve, keepFacesTogether, localDirection, localDirectionX, localDirectionY, localDirectionZ, localRotate, localRotateX, localRotateY, localRotateZ, localScale, localScaleX, localScaleY, localScaleZ, localTranslate, localTranslateX, localTranslateY, localTranslateZ, magnX, magnY, magnet, name, nodeState, offset, pivot, pivotX, pivotY, pivotZ, random, rotate, rotateX, rotateY, rotateZ, scale, scaleX, scaleY, scaleZ, smoothingAngle, translate, translateX, translateY, translateZ, weight, worldSpace
Long name (short name) Argument types Properties
-attraction(-att) float createqueryedit
This flag specifies the attraction, related to magnet.
C: Default is 0.0. The range is [-2.0, 2.0].
Q: When queried, this flag returns a float.
-divisions(-d) int createqueryedit
This flag specifies the number of subdivisions.
C: Default is 1
Q: When queried, this flag returns an int.
-gravity(-g) linear linear linear createqueryedit
This flag specifies the gravity vector.
C: Default is 0.0 -1.0 0.0.
Q: When queried, this flag returns a float[3].
-gravityX(-gx) linear createqueryedit
This flag specifies X for the gravity vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-gravityY(-gy) linear createqueryedit
This flag specifies Y for the gravity vector.
C: Default is -1.0.
Q: When queried, this flag returns a float.
-gravityZ(-gz) linear createqueryedit
This flag specifies Z for the gravity vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-inputCurve(-inc) name create
This flag specifies the name of the curve to be used as input for extrusion
C: The selected faces will be extruded along the curve. It will be useful to set a higher value (greater than 4) for the '-d/-divisions' flag, to get good results. The normal of the surface has to be aligned with the direction of the curve. The extrusion is evenly distributed in the curve's parameter space, and not on the curve's geometry space
-keepFacesTogether(-kft) boolean createqueryedit
This flag specifies how to extrude faces. If "on", faces are pulled together (connected ones stay connected and only outside edges form new faces), otherwise they are pulled independently (each edge on selected faces creates a new face and manipulations are performed on each selected face separately).
C: Default is "on".
Q: When queried, this flag returns an int.
-localDirection(-ld) linear linear linear createqueryedit
This flag specifies the local slant axis (see local rotation).
C: Default is 0.0 0.0 1.0.
Q: When queried, this flag returns a float[3].
-localDirectionX(-ldx) linear createqueryedit
This flag specifies X for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-localDirectionY(-ldy) linear createqueryedit
This flag specifies Y for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-localDirectionZ(-ldz) linear createqueryedit
This flag specifies Z for the local slant axis.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-localRotate(-lr) angle angle angle createqueryedit
This flag specifies the local rotations : (slantRot, slantRoll, twistRot).
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. Local rotation (slantRot, slantRoll, twistRot).
-localRotateX(-lrx) angle createqueryedit
This flag specifies local rotation X angle (Slant Rot around slantAxis).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float.
-localRotateY(-lry) angle createqueryedit
This flag specifies local rotation Y angle (Slant Roll of slantAxis).
C: Default is 0.0. The range is [0, 180].
Q: When queried, this flag returns a float.
-localRotateZ(-lrz) angle createqueryedit
This flag specifies local rotation Z angle (Twist around normal).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float.
-localScale(-ls) float float float createqueryedit
This flag specifies the local scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
-localScaleX(-lsx) float createqueryedit
This flag specifies X for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-localScaleY(-lsy) float createqueryedit
This flag specifies Y for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-localScaleZ(-lsz) float createqueryedit
This flag specifies Z for local scaling vector : Flattening.
C: Default is 1.0. The range is [0.0, 1.0].
Q: When queried, this flag returns a float.

Dynamic Values

-localTranslate(-lt) linear linear linear createqueryedit
This flag specifies the local translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-localTranslateX(-ltx) linear createqueryedit
This flag specifies the X local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-localTranslateY(-lty) linear createqueryedit
This flag specifies the Y local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-localTranslateZ(-ltz) linear createqueryedit
This flag specifies the Z local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-magnX(-mx) linear createqueryedit
This flag specifies X for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-magnY(-my) linear createqueryedit
This flag specifies Y for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-magnet(-m) linear linear linear createqueryedit
This flag specifies the magnet vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-offset(-off) float createqueryedit
This flag specifies the local offset. Each edge of each selected face moves towards the inside of the face by given distance (in local reference).
C: Default is 0.0.
-pivot(-pvt) linear linear linear createqueryedit
This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-pivotX(-pvx) linear createqueryedit
This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-pivotY(-pvy) linear createqueryedit
This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-pivotZ(-pvz) linear createqueryedit
This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.

Local Values

-random(-ran) float createqueryedit
This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float.
-rotate(-ro) angle angle angle createqueryedit
This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-rotateX(-rx) angle createqueryedit
This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-rotateY(-ry) angle createqueryedit
This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-rotateZ(-rz) angle createqueryedit
This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-scale(-s) float float float createqueryedit
This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
-scaleX(-sx) float createqueryedit
This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-scaleY(-sy) float createqueryedit
This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-scaleZ(-sz) float createqueryedit
This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-smoothingAngle(-sma) angle createqueryedit
This flag specifies smoothingAngle threshold used to determine whether newly created edges are hard or soft.
C: Default is 30.0. The range is [0, 180].
Q: When queried, this flag returns a float.

Global Values

-translate(-t) linear linear linear createqueryedit
This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-translateX(-tx) linear createqueryedit
This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-translateY(-ty) linear createqueryedit
This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-translateZ(-tz) linear createqueryedit
This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-weight(-w) float createqueryedit
This flag specifies the weight, related to gravity.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-worldSpace(-ws) boolean createqueryedit
This flag specifies which reference to use. If "on" : all geometrical values are taken in world reference. If "off" : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int.
Common flags
-caching(-cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
-constructionHistory(-ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
-name(-n) string create
Give a name to the resulting node.
-nodeState(-nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Separate
polyPlane -n plg -w 10 -h 10;
polyExtrudeFacet -kft false -ltz 2 -ls .5 .5 0 plg.f[71:72] plg.f[81:82];
// Facets are extruded then scaled separately


// Together
polyExtrudeFacet -kft true -ltz 2 -ls .5 .5 0 plg.f[17:18] plg.f[27:28];
// Facets are extruded then scaled together