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polySubdivideEdge [-caching boolean] [-constructionHistory boolean] [-divisions int] [-name string] [-nodeState int] [-size linear] [-worldSpace boolean]
polySubdivideEdge is undoable, queryable, and editable.
Subdivides an edge into two or more subedges.
Default : divide edge into two edges of equal length.
In query mode, return type is based on queried flag.
polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideFacet, polyTriangulate
caching, constructionHistory, divisions, name, nodeState, size, worldSpace
Long name (short name) |
Argument types |
Properties |
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-divisions(-dv)
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int
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The maximum number of vertices to be inserted in each edge.
This number may be reduced if it creates edges shorter than the
specified minimum length.
C: Default is 1 (divide edges in half).
Q: When queried, this flag returns an int.
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-size(-s)
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linear
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The minimum length of each subedge created. If the given
subdivision creates edges that are shorter than this length,
the number of divisions is changed to respect min length.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-worldSpace(-ws)
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boolean
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This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is "off".
Q: When queried, this flag returns an int.
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Common flags |
-caching(-cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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-name(-n)
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string
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Give a name to the resulting node.
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-nodeState(-nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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polyCube -n plg -w 5 -h 5 -d 5; scale 2 2 2;
select plg; polyOptions -ao -dv true; select -cl;
// Simple subdivision
select plg.e[1];
polySubdivideEdge -dv 4;
// The selected edges are subdivided by 4 vertices (5 subedges).
// Local bound
select plg.e[7];
polySubdivideEdge -dv 4 -s 1.5;
// The length of each subedge must be greater or equal to 1.5
// in local space. Length of original edge is 5 in local space.
// Min size indicates that only 3 subedges can be created.
// World bound
select plg.e[5];
polySubdivideEdge -dv 4 -s 2 -ws true;
// The length of each subedge has to be greater or equal to 2
// in world space. Length of original edge is 10 in world space.
// All required subdivisions are done.