polyExtrudeEdge is undoable, queryable, and editable.
Extrude edges separately or together.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-divisions(-d)
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int
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This flag specifies the number of subdivisions.
C: Default is 1
Q: When queried, this flag returns an int.
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-inputCurve(-inc)
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name
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This flag specifies the name of the curve to be used as input for extrusion
C: The selected edges will be extruded along the curve.
It will be useful to set a higher value (greater than 4) for the
'-d/-divisions' flag, to get good results. The normal of the surface
has to be aligned with the direction of the curve. The extrusion
is evenly distributed in the curve's parameter space, and not on
the curve's geometry space
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-keepFacesTogether(-kft)
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boolean
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This flag specifies how to extrude edgess.
If "on", edges are pulled together (connected ones stay connected),
otherwise they are pulled independentely.
C: Default is "on".
Q: When queried, this flag returns an int.
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-localDirection(-ld)
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linear linear linear
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This flag specifies the local slant axis (see local rotation).
C: Default is 0.0 0.0 1.0.
Q: When queried, this flag returns a float[3].
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-localDirectionX(-ldx)
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linear
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This flag specifies X for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-localDirectionY(-ldy)
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linear
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This flag specifies Y for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-localDirectionZ(-ldz)
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linear
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This flag specifies Z for the local slant axis.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-localRotate(-lr)
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angle angle angle
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This flag specifies the local rotations : (slantRot, slantRoll, twistRot).
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
Local rotation (slantRot, slantRoll, twistRot).
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-localRotateX(-lrx)
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angle
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This flag specifies local rotation X angle (Slant Rot around slantAxis).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float.
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-localRotateY(-lry)
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angle
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This flag specifies local rotation Y angle (Slant Roll of slantAxis).
C: Default is 0.0. The range is [0, 180].
Q: When queried, this flag returns a float.
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-localRotateZ(-lrz)
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angle
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This flag specifies local rotation Z angle (Twist around normal).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float.
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-localScale(-ls)
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float float float
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This flag specifies the local scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
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-localScaleX(-lsx)
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float
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This flag specifies X for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-localScaleY(-lsy)
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float
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This flag specifies Y for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-localScaleZ(-lsz)
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float
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This flag specifies Z for local scaling vector : Flattening.
C: Default is 1.0. The range is [0.0, 1.0].
Q: When queried, this flag returns a float.
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-localTranslate(-lt)
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linear linear linear
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This flag specifies the local translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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-localTranslateX(-ltx)
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linear
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This flag specifies the X local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-localTranslateY(-lty)
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linear
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This flag specifies the Y local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-localTranslateZ(-ltz)
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linear
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This flag specifies the Z local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-pivot(-pvt)
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linear linear linear
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This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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-pivotX(-pvx)
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linear
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This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-pivotY(-pvy)
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linear
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This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-pivotZ(-pvz)
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linear
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This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
Local Values
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-random(-ran)
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float
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This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float.
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-rotate(-ro)
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angle angle angle
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This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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-rotateX(-rx)
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angle
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This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-rotateY(-ry)
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angle
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This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-rotateZ(-rz)
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angle
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This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-scale(-s)
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float float float
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This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
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-scaleX(-sx)
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float
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This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-scaleY(-sy)
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float
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This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-scaleZ(-sz)
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float
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This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-smoothingAngle(-sma)
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angle
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This flag specifies smoothingAngle threshold used
to determine whether newly created edges are hard or soft.
C: Default is 30.0. The range is [0, 180].
Q: When queried, this flag returns a float.
Global Values
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-translate(-t)
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linear linear linear
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This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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-translateX(-tx)
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linear
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This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-translateY(-ty)
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linear
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This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-translateZ(-tz)
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linear
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This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-worldSpace(-ws)
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boolean
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This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int.
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Common flags |
-caching(-cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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-name(-n)
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string
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Give a name to the resulting node.
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-nodeState(-nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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