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polyTriangulate [-caching boolean] [-constructionHistory boolean] [-name string] [-nodeState int]
polyTriangulate is undoable, queryable, and editable.
Triangulation breaks polygons down into triangles, ensuring that all
faces are planar and non-holed.
Triangulation of models can be beneficial in many areas.
In query mode, return type is based on queried flag.
polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polySubdivideFacet
caching, constructionHistory, name, nodeState
Long name (short name) |
Argument types |
Properties |
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Common flags |
-caching(-cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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-name(-n)
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string
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Give a name to the resulting node.
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-nodeState(-nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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// Non-planar faces
polyPlane -n plg1 -sx 5 -sy 5 -w 5 -h 5;
move -6 0 0;
polyMoveVertex -ltz 1 plg1.vtx[7] plg1.vtx[10] plg1.vtx[25] plg1.vtx[28];
polyTriangulate plg1.f[0:1] plg1.f[5:6] plg1.f[3:4] plg1.f[8:9]
plg1.f[15:16] plg1.f[20:21] plg1.f[18:19] plg1.f[23:24] ;
// Holed faces
polyCreateFacet -p 2.5 0 2.5 -p 2.5 0 -2.5 -p -2.5 0 -2.5 -p -2.5 0 2.5
-hl -p 1 0 -1 -p -1 0 -1 -p -1 0 1 -p 1 0 1 -n plg2;
polyTriangulate plg2.f[0];
// Both holed and non-planar facets
polyPlane -n plg3 -sx 3 -sy 3 -h 5 -w 5;
move 6 0 0;
polyChipOff -dup 1 -ltz 1 -ls .25 .25 .25 plg3.f[4];
polyMergeFacet -ch on -ff 4 -sf 9 plg3;
polyTriangulate plg3.f[4];