pymel.core.windows.loadUI¶
- loadUI(*args, **kwargs)¶
loadUI command allows loading of a user interface created in Trolltech Qt Designer. Some Qt classes have equivalents in Maya. If a widget’s class is recognized, the Maya-equivelent will be created instead. Any dynamic properties on a widget which start with a ‘-‘ character will be treated as a MEL flag/value pair. Similarly, any which start with a ‘+’ will be treated as a Python flag/value pair. Such pairs will be applied to the widget upon creation.
Flags:
Long Name / Short Name Argument Types Properties listTypes / lt bool Returns the list of recognized UI types and their associated Maya command. uiFile / f unicode Full path to a user interface file to load. uiString / s unicode Load UI from a formated string. verbose / v bool Extra information about created controls will be printed. workingDirectory / wd unicode Sets the working directory, the loader looks for resources such as icons and resouce files in paths relative to this directory. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.loadUI
Example:
import pymel.core as pm # Note: mydialog.ui must already exist dialog1 = pm.loadUI(f='/users/username/mydialog.ui') pm.showWindow(dialog1) # Load from a string dialogString = \ r""""?xml version="1.0" encoding="UTF-8"?" "ui version="4.0"" "class"Dialog"/class" "widget class="QDialog" name="Dialog"" "layout class="QVBoxLayout" name="verticalLayout"" "item" "widget class="QLabel" name="mylabel"" "property name="text"" "string"Test Dialog"/string" "/property" "/widget" "/item" "item" "widget class="QPushButton" name="mybutton"" "property name="text"" "string"Press Me"/string" "/property" "property name="+command"" "string""import time;pm.text('mylabel',e=True,label='CPU Time: '+repr(time.clock()))""/string" "/property" "/widget" "/item" "/layout" "/widget" "/ui" """ dialog2 = pm.loadUI(uiString=dialogString) pm.showWindow(dialog2)