pymel.core.windows.swatchDisplayPort¶
- swatchDisplayPort(*args, **kwargs)¶
This command creates a 3dPort that displays a swatch representing the shading node. The optional argument is the name of the 3dPort.
Flags:
Long Name / Short Name Argument Types Properties annotation / ann unicode Annotate the control with an extra string value. backgroundColor / bgc float, float, float The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value. borderColor / bc float, float, float The border color of the swatch. borderWidth / bw int The border width of the swatch. The value will be clamped between 0 and 4. defineTemplate / dt unicode Puts the command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. docTag / dtg unicode Add a documentation flag to the control. The documentation flag has a directory structure like hierarchy. Eg. -dt render/multiLister/createNode/material dragCallback / dgc script Adds a callback that is called when the middle mouse button is pressed. The MEL version of the callback is of the form: global proc string[] callbackName(string $dragControl, int $x, int $y, int $mods) The proc returns a string array that is transferred to the drop site. By convention the first string in the array describes the user settable message type. Controls that are application defined drag sources may ignore the callback. $mods allows testing for the key modifiers CTL and SHIFT. Possible values are 0 == No modifiers, 1 == SHIFT, 2 == CTL, 3 == CTL + SHIFT. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def callbackName( dragControl, x, y, modifiers ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, x, y, modifiers. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(x)d %(y)d %(modifiers)d’ dropCallback / dpc script Adds a callback that is called when a drag and drop operation is released above the drop site. The MEL version of the callback is of the form: global proc callbackName(string $dragControl, string $dropControl, string $msgs[], int $x, int $y, int $type) The proc receives a string array that is transferred from the drag source. The first string in the msgs array describes the user defined message type. Controls that are application defined drop sites may ignore the callback. $type can have values of 1 == Move, 2 == Copy, 3 == Link. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def pythonDropTest( dragControl, dropControl, messages, x, y, dragType ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, dropControl, messages, x, y, type. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(dropControl)s %(messages)r %(x)d %(y)d %(type)d’ enable / en bool The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled. enableBackground / ebg bool Enables the background color of the control. exists / ex bool Returns whether the specified object exists or not. Other flags are ignored. fullPathName / fpn bool Return the full path name of the widget, which includes all the parents height / h int The height of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. highlightColor / hlc float, float, float The highlight color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. isObscured / io bool Return whether the control can actually be seen by the user. The control will be obscured if its state is invisible, if it is blocked (entirely or partially) by some other control, if it or a parent layout is unmanaged, or if the control’s window is invisible or iconified. manage / m bool Manage state of the control. An unmanaged control is not visible, nor does it take up any screen real estate. All controls are created managed by default. noBackground / nbg bool Clear/reset the control’s background. Passing true means the background should not be drawn at all, false means the background should be drawn. The state of this flag is inherited by children of this control. numberOfPopupMenus / npm bool Return the number of popup menus attached to this control. parent / p unicode The parent layout for this control. popupMenuArray / pma bool Return the names of all the popup menus attached to this control. pressCommand / pc script Specifies the command to be run when the swatch is clicked on. preventOverride / po bool If true, this flag disallows overriding the control’s attribute via the control’s right mouse button menu. renderPriority / rp int Specifies the priority to render the swatch. This flag can only be used in parallel swatch rendering. When more than one swatch are waiting in the render queue, this flag can be used to specify which one has the higher priority to be rendered. By default, the flag is set to 0 - low priority. The larger the number, the higher priority is used to render the swatch. Maya pre-defined the render priority for the swatch in Node Editor, Attribute Editor and Hypershade as below: 0: The lowest render priority. 1: The render priority for the swatch in Node Editor. 2: The render priority for the swatch in the working area of HyperShade 3: The render priority for the swatch in Attribute Editor. For example, when creating a display port in AE using the swatchDisplayPort command, option -rp 3is used. renderSize / rs int The render size of the swatch. The value will be clamped between 32 and 512. shadingNode / sn PyNode Name of the shadingNode. useTemplate / ut unicode Force the command to use a command template other than the current one. visible / vis bool The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s). visibleChangeCommand / vcc script Command that gets executed when visible state of the control changes. width / w int The width of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. widthHeight / wh int, int The width and height of the port. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.swatchDisplayPort
Example:
import pymel.core as pm pm.window() # Result: ui.Window('window1') # pm.columnLayout('r') # Result: ui.ColumnLayout('window1|r') # myShader = pm.shadingNode('anisotropic', asShader=True) pm.swatchDisplayPort('slPP', wh=(256, 256), sn=myShader) # Result: u'window1|r|slPP' # pm.showWindow()