pymel.core.windows.shelfButton¶
- shelfButton(*args, **kwargs)¶
This control supports up to 3 icon images and 4 different display styles. The icon image displayed is the one that best fits the current size of the control given its current style. This command creates an iconTextButtonthat is designed to be on the shelf. The button contains a command that can be drag’n’dropped.
Flags:
Long Name / Short Name Argument Types Properties actionIsSubstitute / ais bool align / al unicode The label alignment. Alignment values are left, right, and center. By default, the label is aligned center. Currently only available when -st/style is set to iconAndTextCentered. annotation / ann unicode Annotate the control with an extra string value. backgroundColor / bgc float, float, float The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value. command / c script Command executed when the control is pressed. commandRepeatable / rpt bool Set if the MEL command specified in the command flag should be repeatable or not. The gkey, by default, is the shortcut to repeat the last executed command. defineTemplate / dt unicode Puts the command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. disabledImage / di unicode Image used when the button is disabled. Image size must be the same as the image specified with the i/imageflag. This is a Windows only flag. docTag / dtg unicode Add a documentation flag to the control. The documentation flag has a directory structure like hierarchy. Eg. -dt render/multiLister/createNode/material doubleClickCommand / dcc script Command executed when the control is double clicked. dragCallback / dgc script Adds a callback that is called when the middle mouse button is pressed. The MEL version of the callback is of the form: global proc string[] callbackName(string $dragControl, int $x, int $y, int $mods) The proc returns a string array that is transferred to the drop site. By convention the first string in the array describes the user settable message type. Controls that are application defined drag sources may ignore the callback. $mods allows testing for the key modifiers CTL and SHIFT. Possible values are 0 == No modifiers, 1 == SHIFT, 2 == CTL, 3 == CTL + SHIFT. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def callbackName( dragControl, x, y, modifiers ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, x, y, modifiers. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(x)d %(y)d %(modifiers)d’ dropCallback / dpc script Adds a callback that is called when a drag and drop operation is released above the drop site. The MEL version of the callback is of the form: global proc callbackName(string $dragControl, string $dropControl, string $msgs[], int $x, int $y, int $type) The proc receives a string array that is transferred from the drag source. The first string in the msgs array describes the user defined message type. Controls that are application defined drop sites may ignore the callback. $type can have values of 1 == Move, 2 == Copy, 3 == Link. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def pythonDropTest( dragControl, dropControl, messages, x, y, dragType ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, dropControl, messages, x, y, type. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(dropControl)s %(messages)r %(x)d %(y)d %(type)d’ enable / en bool The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled. enableBackground / ebg bool Enables the background color of the control. enableCommandRepeat / ecr bool exists / ex bool Returns whether the specified object exists or not. Other flags are ignored. flat / fla bool Sets whether the control will be a flat button (0 false, 1 true). flipX / fx bool Is the image flipped horizontally? flipY / fy bool Is the image flipped vertically? font / fn unicode The font for the text. Valid values are boldLabelFont, smallBoldLabelFont, tinyBoldLabelFont, plainLabelFont, smallPlainLabelFont, obliqueLabelFont, smallObliqueLabelFont, fixedWidthFontand smallFixedWidthFont. fullPathName / fpn bool Return the full path name of the widget, which includes all the parents handleNodeDropCallback / hnd script Specify a script callback which is called when a node is dropped on the control. The name of the node being dropped will be passed to the function (python callable) or appended to the end (script) to form the command to be executed. height / h int The height of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. highlightColor / hlc float, float, float The highlight color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. highlightImage / hi unicode Highlight image displayed while the cursor is over the control. Image size must be the same as the image specified with the -i/imageflag. This is a Windows only flag. image / i unicode If you are not providing images with different sizes then you may use this flag for the control’s image. If the iconOnlystyle is set, the icon will be scaled to the size of the control. image1 / i1 unicode image2 / i2 unicode image3 / i3 unicode This control supports three icons. The icon that best fits the current size of the control will be displayed. imageOverlayLabel / iol unicode A short string, up to 6 characters, representing a label that will be displayed on top of the image. isObscured / io bool Return whether the control can actually be seen by the user. The control will be obscured if its state is invisible, if it is blocked (entirely or partially) by some other control, if it or a parent layout is unmanaged, or if the control’s window is invisible or iconified. label / l unicode The text that appears in the control. labelEditingCallback / lec script Specify a callback which is called after the user double clicks the label of the control to give it a new label. The new label string will be passed to the callback. labelOffset / lo int The label offset. Default is 0. Currently only available when -st/style is set to iconAndTextCentered. ltVersion / lt unicode This flag is used to specify the Maya LT version that this control feature was introduced, if the version flag is not specified, or if the version flag is specified but its argument is different. This value is only used by Maya LT, and otherwise ignored. The argument should be given as a string of the version number (e.g. 2013, 2014). Currently only accepts major version numbers (e.g. 2013 Ext 1, or 2013.5 should be given as 2014). manage / m bool Manage state of the control. An unmanaged control is not visible, nor does it take up any screen real estate. All controls are created managed by default. marginHeight / mh int The number of pixels above and below the control content. The default value is 1 pixel. marginWidth / mw int The number of pixels on either side of the control content. The default value is 1 pixel. menuItem / mi unicode, unicode Creates menu items for this button by passing in arguments for the menu item label and command for each item. These should be passed as strings: labelcommandfor each use of this flag in the command. May be used mutliple times menuItemPython / mip int noBackground / nbg bool Clear/reset the control’s background. Passing true means the background should not be drawn at all, false means the background should be drawn. The state of this flag is inherited by children of this control. noDefaultPopup / ndp bool Disable the default popup menus. numberOfPopupMenus / npm bool Return the number of popup menus attached to this control. overlayLabelBackColor / olb float, float, float, float The RGBA color of the shadow behind the label defined by imageOverlayLabel. Default is 50% transparent black: 0 0 0 .5 overlayLabelColor / olc float, float, float The RGB color of the label defined by imageOverlayLabel. Default is a light grey: .8 .8 .8 parent / p unicode The parent layout for this control. popupMenuArray / pma bool Return the names of all the popup menus attached to this control. preventOverride / po bool If true, this flag disallows overriding the control’s attribute via the control’s right mouse button menu. rotation / rot float The rotation value of the image in radians. scaleIcon / sic bool For textOnlyand iconOnlystyle, this flag has no effect. For other styles, if the flag is specified, the icon will be scaled to the size of the control. selectionImage / si unicode Image displayed while the control is selected. Image size must be the same as the image specified with the -i/imageflag. This is a Windows only flag. sourceType / stp unicode Sets the language type for the command script. Can only be used in conjunction with the c/command or dcc/doubleClickCommand flags. Valid values are mel(enabled by default), and python. style / st unicode The draw style of the control. Valid styles are iconOnly, textOnly, iconAndTextHorizontal, iconAndTextVertical, and iconAndTextCentered. (Note: iconAndTextCenteredis only available on Windows). If the iconOnlystyle is set, the icon will be scaled to the size of the control. useAlpha / ua bool Is the image using alpha channel? useTemplate / ut unicode Force the command to use a command template other than the current one. version / ver unicode Specify the version that this control feature was introduced. The argument should be given as a string of the version number (e.g. 2013, 2014). Currently only accepts major version numbers (e.g. 2013 Ext 1, or 2013.5 should be given as 2014). visible / vis bool The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s). visibleChangeCommand / vcc script Command that gets executed when visible state of the control changes. width / w int The width of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.shelfButton
Example:
import pymel.core as pm # Create a window with a shelf in it. You can add more items to # this shelf by creating more 'shelfButton' objects or by dragging # other shelf items to the window. Similary, you can delete the # shelf items with the 'deleteUI' command or by dragging the items # to the trash can located on the main Maya window shelf. # window = pm.window( title = 'shelfButton Example') tabs = pm.tabLayout() shelf = pm.shelfLayout() # Create some shelf buttons... # # 1. A button that prints a message to the Command Line. # pm.shelfButton( annotation='Print "Hello".', image1='commandButton.png', command='print "Hello\\n"' ) # Result: ui.ShelfButton('window1|tabLayout5|shelfLayout2|shelfButton22') # # 2. A button that will create a sphere. # pm.shelfButton( annotation='Create a sphere.', image1='sphere.png', command='pm.sphere()' ) # Result: ui.ShelfButton('window1|tabLayout5|shelfLayout2|shelfButton23') # # 3. A button that will open the Attribute Editor window. # pm.shelfButton(annotation='Show the Attribute Editor.', image1='menuIconWindow.png', command='import maya.mel; maya.mel.eval("openAEWindow")' ) # Result: ui.ShelfButton('window1|tabLayout5|shelfLayout2|shelfButton24') # # 4. A button with a label that will create a cone # pm.shelfButton(annotation='Create a cone.', image1='cone.png', command='pm.cone()', imageOverlayLabel='4th') # Result: ui.ShelfButton('window1|tabLayout5|shelfLayout2|shelfButton25') # # 5. A button with a label and color that will call undo # pm.shelfButton(annotation="Undo last operation.", image1="undo.png", command="undo", imageOverlayLabel="undo", overlayLabelColor=(1, .25, .25)) # 6. A button with a label, color and background that will call redo # pm.shelfButton(annotation="Redo last operation.", image1="redo.png", command="redo", imageOverlayLabel="redo", overlayLabelColor=(1, 1, .25), overlayLabelBackColor=(.15, .9, .1, .4)) pm.tabLayout( tabs, edit=True, tabLabel=(shelf, 'Example Shelf') ) pm.showWindow( window )