fbxsdk/scene/geometry/fbxlayercontainer.h Source File
         
    
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   13 #ifndef _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_ 
   14 #define _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_ 
   54     int GetLayerCount() 
const;
 
   73     const FbxLayer* GetLayer(
int pIndex) 
const;
 
  119     bool ConvertDirectToIndexToDirect(
int pLayer);
 
  124 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
  128     void* GT (
int  i,    
FbxUInt l, 
int j); 
 
  129     int  AT (
void* t,    
FbxUInt l, 
int j);
 
  130     int  GTI(
const char* n, 
FbxUInt l, 
int j);
 
  133     int  AM (
void* m,    
FbxUInt l, 
void* n = 
NULL, 
bool b = 
false);
 
  140     virtual void Destruct(
bool pRecursive);
 
  145     virtual bool ConnectNotify (FbxConnectEvent 
const &pEvent);
 
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject. 
 
FBX SDK environment definition. 
 
FbxLayer class provides a base for the layering mechanism. 
 
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object. 
 
FbxDocument is a base class for FbxScene and FbxLibrary classes. 
 
Contains a collection of FbxLayer objects. 
 
EType
Node attribute types. 
 
The base class of most FBX objects. 
 
EType
Layer Element type identifier. 
 
virtual FbxNodeAttribute::EType GetAttributeType() const 
Return the type of node attribute. 
 
virtual void Destruct(bool pRecursive)
Optional destructor override, automatically called by default destructor. 
 
This class is the base class to all types of node attributes. 
 
Base class for elements of layers (FbxLayer). 
 
Class for array of basic elements such as pointers and basic types.