13 #ifndef _FBXSDK_SCENE_GEOMETRY_NURBS_H_ 
   14 #define _FBXSDK_SCENE_GEOMETRY_NURBS_H_ 
   99     int GetUKnotCount() 
const;
 
  104     double* GetUKnotVector() 
const;
 
  109     int GetVKnotCount() 
const;
 
  114     double* GetVKnotVector() 
const;
 
  121     int* GetUMultiplicityVector() 
const;
 
  128     int* GetVMultiplicityVector() 
const;
 
  151     void SetStep(
int pUStep, 
int pVStep);
 
  168     int GetUSpanCount() 
const;
 
  175     int GetVSpanCount() 
const;
 
  187     void SetApplyFlipUV(
bool pFlag);
 
  192     bool GetApplyFlipUV() 
const;
 
  197     void SetApplyFlipLinks(
bool pFlag);
 
  202     bool GetApplyFlipLinks() 
const;
 
  207     bool GetApplyFlip()
 const { 
return GetApplyFlipUV() || GetApplyFlipLinks(); }
 
  214 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
  219         eWrongNumberOfControlPoint,
 
  221         eUMultiplicityVectorError,
 
  222         eVMultiplicityVectorError,
 
  234     virtual void Destruct(
bool pRecursive);
 
  237     int mUCount, mVCount;
 
  239     EType mUType, mVType;
 
  241     double* mUKnotVector;
 
  242     double* mVKnotVector;
 
  244     int* mUMultiplicityVector;
 
  245     int* mVMultiplicityVector;
 
  247     ESurfaceMode mSurfaceMode;
 
  251     bool mApplyFlipLinks;
 
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject. 
 
FBX SDK environment definition. 
 
virtual void InitControlPoints(int pCount)
Allocates memory space for the array of control points. 
 
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object. 
 
ESurfaceMode
NURBS and Patches surface modes. 
 
EType
Node attribute types. 
 
int GetVOrder() const 
Returns the NURBS order in V dimension. 
 
virtual FbxNodeAttribute::EType GetAttributeType() const 
Returns the node attribute type. 
 
int GetVCount() const 
Returns the number of V-dimension control points. 
 
int GetUStep() const 
Returns the number of divisions between adjacent control points in U dimension. 
 
The base class of most FBX objects. 
 
ESurfaceMode GetSurfaceMode() const 
Returns the surface mode. 
 
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor. 
 
int GetUCount() const 
Returns the number of U-dimension control points. 
 
EType GetNurbsVType() const 
Returns the V-dimension NURBS type. 
 
A four double mathematic vector class. 
 
virtual void SetControlPointAt(const FbxVector4 &pCtrlPoint, const FbxVector4 &pNormal, int pIndex, bool pI2DSearch=false)
Sets the control point and the normal values at the specified index. 
 
A NURBS surface is a type of parametric geometry. 
 
int GetVStep() const 
Returns the number of divisions between adjacent control points in V dimension. 
 
The base class of geometric objects that support control point deformations (e.g. ...
 
This class provides the functionality to convert geometry nodes attributes (FbxMesh, FbxNurbs and FbxPatch) and mainly focuses on the two major categories: Triangulation and conversion between NURBS and Patches surfaces. 
 
virtual void Destruct(bool pRecursive)
Optional destructor override, automatically called by default destructor. 
 
bool GetApplyFlip() const 
Returns flip flags state. 
 
int GetUOrder() const 
Returns the NURBS order in U dimension. 
 
EType GetNurbsUType() const 
Returns the U-dimension NURBS type.