fbxsdk/scene/shading/fbxsurfacematerial.h Source File
         
    
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   13 #ifndef _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_ 
   14 #define _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_ 
   93 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
   97     bool SetDoubleParameter(
FbxProperty pProperty, 
double pDouble);
 
   98     bool GetDoubleParameter(
FbxProperty pProperty, 
double pDouble) 
const;
 
static const char * sBumpFactor
 
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject. 
 
FBX SDK environment definition. 
 
static const char * sAmbient
 
static const char * sBump
 
static const char * sReflection
 
This class contains material settings. 
 
FbxPropertyT< FbxString > ShadingModel
 
static const FbxBool sMultiLayerDefault
 
static const char * sReflectionFactor
 
static const char * sDiffuseFactor
 
static const char * sVectorDisplacementColor
 
static const char * sNormalMap
 
Class to represent colors in RGBA format using doubles. 
 
static const char * sDisplacementColor
 
The base class of most FBX objects. 
 
static const char * sDisplacementFactor
 
FbxPropertyT< FbxBool > MultiLayer
 
static const char * sEmissive
 
static const char * sVectorDisplacementFactor
 
static const char * sAmbientFactor
 
Class to hold user properties. 
 
static const char * sSpecularFactor
 
static const char * sShininess
 
static const char * sEmissiveFactor
 
static const char * sDiffuse
 
static const char * sSpecular
 
static const char * sShadingModel
 
static const char * sTransparencyFactor
 
static const char * sTransparentColor
 
static const char * sMultiLayer
 
static const char * sShadingModelDefault
 
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.