fbxsdk/scene/shading/fbxsurfacephong.h Source File
         
    
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   13 #ifndef _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ 
   14 #define _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ 
   81 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject. 
 
FbxPropertyT< FbxDouble > Shininess
Shininess property. 
 
FBX SDK environment definition. 
 
static const FbxDouble sShininessDefault
 
FbxPropertyT< FbxDouble > SpecularFactor
Specular factor property. 
 
static const FbxDouble3 sReflectionDefault
 
FbxPropertyT< FbxDouble3 > Reflection
Reflection color property. 
 
static const FbxDouble sReflectionFactorDefault
 
This class contains settings for Phong Materials. 
 
This class contains settings for Lambert Materials. 
 
FbxPropertyT< FbxDouble > ReflectionFactor
Reflection factor property. 
 
static const FbxDouble3 sSpecularDefault
 
static const FbxDouble sSpecularFactorDefault
 
This template class is used to contain user properties of specific data types. 
 
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.