#include "TextureHandle.h"
#include "TargetHandle.h"
#include "VertexBufferHandle.h"
#include "../strclass.h"
#include "../point4.h"
#include "../point3.h"
#include "../Ipoint2.h"
#include "../Ipoint3.h"
Classes | |
class | EffectInstanceHandle |
EffectInstanceHandle is a class which stores values of parameters in an effect. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |