Graphics/EffectInstanceHandle.h File Reference

EffectInstanceHandle.h File Reference
#include "TextureHandle.h"
#include "TargetHandle.h"
#include "VertexBufferHandle.h"
#include "../strclass.h"
#include "../point4.h"
#include "../point3.h"
#include "../Ipoint2.h"
#include "../Ipoint3.h"

Classes

class  EffectInstanceHandle
 EffectInstanceHandle is a class which stores values of parameters in an effect. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics